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Whispering Echoes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3102 | 2.509 | 2.727 |
| Creativity | #4301 | 3.178 | 3.455 |
| Artwork | #4598 | 2.843 | 3.091 |
| Audio | #4657 | 2.592 | 2.818 |
| Enjoyment | #6540 | 2.258 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The story and gameplay implies that the character has to keep spiraling deeper into the nightmare, creating an inception where she has to work with her previous echoes to navigate through the dreamscape. However, if she is unable to find her way and collect her fragmented souls, she would risk eternal slumber. Spending the rest of her life, in the prison of her mind.
(Optional) Please credit all assets you've used
SFX Credits: Juhani Junkala | SubspaceAudio | https://opengameart.org/content/512-sound-effects-8-bit-style
Font Credits: ffeeaarr design | Fontesk | https://fontesk.com/designer/ffeeaarr-design/
(Optional) What would you like to be called if GMTK features your game?
Fwries
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Comments
This is a very interesting concept, relying on your past life records/movements to move through the puzzle!
I like these multi record puzzles. So cool and very tricky to figure out. I like it. Nice!
Pretty good level design! I am a bit lost until found the knife.(I was left clickin so hardd) Also sound settings is very thoughtfull. Musics are very setting to game I like it. Please check my game Loop Cuisine too, I hope you like it.
I actually quite like the bigger level! I think that this game would be more fun if it used a more grid based system of movement, I felt like my character kept on being just "slightly off" and so when I had planned for one thing to happen, something else completly different. I do appreciate a different take on this sort of time loop based gameplay, and would have liked to have seen more!
Awesome game
Developer Note:
Break all 21 Soul infused Pots to Win. Break them by attacking them with a Knife by using left click that can be found later in the level in a chest. Each broken Pot adds an additional 5sec to the timer.
I will admit, the game is greatly unpolished and no where near the state where I wanted my game to be for the jam.
Making only 1 level for the game and a big one at that without any checkpoint is probably my biggest mistake in the game. I do not expect anyone to really complete this version of my game. I should have made many small levels to teach the players before putting them into a big level.
Another big issue is that echoes, or ghost desync really easily, I should have put more time into fixing it. I had the option to the game a grid based movement but i opted out of it thinking it will not be a huge issue.
But overal I'm somewhat happy for my first ever game jam. Sure it is not a complete game, but I have learn alot from participating in one.
Well I think the game is great but I couldnt even complete the first level. I dont know why my left click isnt working in this game.