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UNKNOT's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1034 | 3.263 | 3.263 |
| Creativity | #1196 | 3.947 | 3.947 |
| Enjoyment | #1197 | 3.632 | 3.632 |
| Audio | #2059 | 3.211 | 3.211 |
| Artwork | #2346 | 3.474 | 3.474 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Themed around links and knots, player must constantly move in a circle
(Optional) Please credit all assets you've used
see desc for full credits
(Optional) What would you like to be called if GMTK features your game?
Chocolatez
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Comments
Nice roguelike! I like the premise of the game revolving around circling around and selecting different tiles to change to. Visually it looks pretty cool too (the player character reminds me a lot of Hollow Knight). There's a few bugs here and there but its not all that bad for a 4 day jam project so good work here!
:DDD
Unique concept! Very entertaining, good job!
thank u :DD
Cool game!
I loved the art style, especially the character and enemies. The core gameplay loop worked really well, too. I really liked how the upgrades affected the map, I thought that was a very unique mechanic.
I did encounter a small bug where I died on level 4, and the rotating blockage came with me back to level 1.
Great work overall!
thank u!!!
and yeah. bugs. sucks. not surprising though. if you saw my code you'd have a brain aneurysm.
really liked this game! a big sucker for rogue likes and having the map being the consequence for your upgrades is really nice and creative.
one thing that took away from the experience was the bugs that I encountered while playing in full screen, but that's bound to happen in game jams, maybe making the scope a bit smaller could help with this though
well done overall though, had fun
> maybe making the scope a bit smaller could help with this though
top ten impossible tasks
Pretty fun, having to keep moving in a loop was a fun way to spice up the genre. Maybe had a minor bug where I could hit the guy in the middle in quick succession for multiple upgrades, not sure if that's intended or not!
it's not, but honestly its cool anyways
Really nice concept. The game didnt't seem to pause when I levelled up and caused windows to be hidding the gameplay and died with windows popping out of reach. Love the concept of changing the tiles you're playing on though !
> windows popping out of reach
oh shit. uh. that's not supposed to happen O.O
Very creative. Seems like a large scope for a game jam, but I enjoyed playing it :-)
> Seems like a large scope for a game jam
yeah ;_;
my ass gonna take like a week to recover from this shit
Haha, I'm afraid to open Godot.
Had a lot of fun playing it! The sound/music really captured the going on a quest vibe. I did run into a couple of bugs though (rotation also only happening in some playthroughs, being able to get the next ability immediately if you spam click the boss after receiving one). Still overall, really solid concept :D
yippee!!!
Very very creative! someone heard of knot theory... it was fun to play!!
thank u :DD
Really cool game! I thought the aesthetic was really interesting, and the gameplay loop is good. Solid base for a roguelike. I was a bit confused by the switching and rotation mechanics.
> I was a bit confused by the switching and rotation mechanics
yeah i def couldve explained that better. however. uh. if you look at my code you will have an aneurysm trying to understand how i implemented the tutorial stuff. so. uh. i didn't X|
thank u for playing :D