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Platformless's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2814 | 3.176 | 3.176 |
| Narrative | #3279 | 2.471 | 2.471 |
| Creativity | #3332 | 3.412 | 3.412 |
| Audio | #3411 | 2.882 | 2.882 |
| Artwork | #3950 | 3.000 | 3.000 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The rooms in the game loop
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Comments
I like the funky art style. Good job!
Fun game with a great and unique art style! The controls were intuitive and made the character movement feel great
the character is super smooth and nice to control. nice job.
Great game ! had me a bit confused at the start until I understood the gameplay mechanics and objective but once figured out the game is actually really enjoyable! keep it up 👌
This game has a really cool concept, but has some considerable design pitfalls that made me quit right after completing all the double jump sections. I really wish that the levels weren't completely random, it got super monotonous super fast, and I was dreading adding more rolls to the random pool. Instead of the "dice-roll" style approach, I think a "deck of cards" approach would have been much stronger, where repeat rooms won't appear until you've cleared all the rooms in your current pool. This would have substantially cut down on how much I had to grind through levels while still keeping the core of the concept.
Also, I wish that the upgrades were more impactful in completing earlier levels. There are some levels that I feel should have been beatable in a new way with the double-jump, but just barely weren't, and I had to complete them in the exact same way despite being upgraded. I can't speak for what the other upgrades do because I never got them.
Overall, this is one of the more creative concepts in the jam and a great take on the metroidvania genre. I feel like with some design polish, it could be a super cool experience.
Nice game, smooth movement, I think the rooms could be a bit more challenging though - by randomising the rooms it made progress slower but didnt change the difficulty
Nice metroidvanish puzzle-platformer. I don't really think randomizing the levels adds anything to the game though, especially since most of the levels are not very challenging (especially once you get some power-ups, but that seems intentional). I enjoyed my time nontheless.