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A jam submission

Ouroboros Island (GMTK Game Jam 2025)View game page

Stranded on a remote island with an old fisherman, fish up the legendary Ouroboros to escape your fate!
Submitted by Ikarus Darkstone (@IkarusDarkstone) — 1 hour, 14 minutes before the deadline
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Ouroboros Island (GMTK Game Jam 2025)'s itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#48662.7743.333
Audio#54082.4042.889
Narrative#69691.7572.111
Enjoyment#70162.1262.556
Creativity#90761.5721.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Your goal is to fish up the legendary Ouroboros to escape an infinitely looping ocean.

(Optional) Please credit all assets you've used
See description for full credits

(Optional) What would you like to be called if GMTK features your game?
Ikarus Darkstone

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Comments

Submitted

Nice little base for a game, although tank controls were a bit odd. I also didn't quite understand the stamina. Could be good if fleshed out a bit more though!

Submitted

Chill game, the art is cute and the music is super!

Submitted

Surprisingly satisfying fishing mechanic! And the game looks beautiful

Submitted

Good base for a game. Can you go into more detail about the loop themes you planned?

Submitted

Loved that you prepared multiple characters to change into, and I immediately started jumping around for that agility xp (I never got a level though.. number go up, sort of?). Sometimes the fish would start fighting back and instantly fail. I've also not really caught fish but just junk items.

I do really like this and I could see myself enjoying this with friends if some more work was put into it!

Submitted

Hundred boots in and still no bare-footed pirate. And fish, still no fish. Beautiful atmosphere though ♥

Submitted

Really ambitious idea for a jam game - I love that you went for a big, multi-system design. You’ve got a strong foundation with inventory, shop, fishing, NPC interaction, etc., and it’s clear how much work went into getting all of that in. Four days isn’t nearly enough to flesh out a world this big, but I can see the potential. The visuals suit the tone nicely - charming and consistent. Would love to see this developed further.

The tank controls were a choice. But the fishing is not fun. It is super random and repetitive with nothing that makes it fun.  I understand that this was originally meant to be multiplayer, but it feels like there is little to build upon in the game that could translate to a fun multiplayer.