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A jam submission

GloopyView game page

A 2D platformer with infinite falling - Made for GMTK Game Jam 2025
Submitted by Betshet, Jacke (@jacke9708), pouny (@Pouny_), Lying On Bell, ThomasMakesGames (@tom_game_dev), yadiau — 1 hour, 24 minutes before the deadline
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Gloopy's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#34933.1433.778
Enjoyment#40772.8663.444
Audio#46982.5893.111
Creativity#54842.8663.444
Narrative#78741.5721.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The level loops on iteself from the top and bottom

(Optional) Please credit all assets you've used
All assets were made by our artists

(Optional) What would you like to be called if GMTK features your game?
Betshet

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Comments

Submitted(+1)

This is a surprisingly precise platformer! It’s all about careful timing and aiming. There’s also a nice puzzle element to it - when you take away the ability to jump, it means you’re constantly looking for different ways to gain height. The sound design was another highlight for me; the SFX all fit well and sound great. I liked the music too, but I took too long on one level and it stopped looping for me…

On the gameplay side, I wish the game was a little less slippery in general, particularly in the air. You don’t have a lot of air friction, and you fall fast, so you have limited ability to correct yourself mid-air. This is a problem when the game is all about precise mid-air movement. I suggest slowing down gravity a bit and making you able to turn quicker in the air, in order to match the precise level design. (Side note - I also suggest fine-tuning those enemies… they launch you at different speeds/directions based on where you hit them, and with sprites that small which you’re aiming for across a screen-loop, it felt kind of random.)

Nice work, I had a lot of fun!

Submitted(+1)

Love the artstyle and idea of the game! Did find the levels a bit on the harder side and would get stuck on platforms. 

Submitted(+1)

Very good levels, though a bit hard. Loved the take on the theme, and the overall art direction is really cute. Great work !

Submitted(+2)

Neat idea and really good level design. I had quite a lot of fun, though the Hitboxes felt a bit unforgiving. Nevertheless. well done!

Submitted(+2)

A challenging but good level design! Paired with nice artwork and overall googd ambient. Good job!
Also, I managed to get stuck under a platform by colliding with it at high speed (after jumping on a mushroom)

Submitted(+2)

You have to do a web build next time! This deserves more ratings, it is really good!

Developer

Thank you! Unfortunately, we made the game with Unreal Engine, which doesn't support WebGL integration.

Submitted(+1)

Very good game. Nice polish look feel with a very cool unique loop based mechanic. It's intuitive and fun. Graphics and mood were nice. Just OK color choices for me. The level design was good as well. My only change would be either more "headroom" near the top so you can react a little more or alternatively tweak the physics to allow adjustments. I think with some shine this could at least be a super cool mobile type game. 

Submitted(+2)

A fun format for a platformer game, with nice visuals and audio/music. I appreciate the ui work for the menus and pause screen, it's all rather polished looking for a jam game. I found the level design to be very good, with many clever uses of the mechanics and structure. It could probably benefit from an option to reset the level state after dying though, there were a few cases were different entity cycles got into a bad sync that made it hard to progress (plus it's a bit too easy to accidentally softlock with some of the moving blocks). I think it probably would also control a bit nicer with slightly more air control, which would make it easier to execute some of the trickier jumps.

Overall though, a fun and visually appealing little game

Submitted(+2)

The game is cool, I liked the art

Developer

Thank you!