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A jam submission

Iteration 101View game page

Avoid your past
Submitted by Soshin Games — 3 days, 10 hours before the deadline
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Iteration 101's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1234.2404.240
Creativity#4784.2104.210
Audio#11123.4943.494
Artwork#22013.5273.527
Narrative#34552.4262.426

Ranked from 704 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
your every move becomes a looping puzzle where past actions become your allies or obstacles in a strategic race to escape.

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Soshin

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Comments

Viewing comments 180 to 161 of 403 · Next page · Previous page · First page · Last page
Submitted

Reminds me quantum league (forgotten multiplayer fps) somehow.
Great game by the way!

Submitted

Great game! 

The name could have been Iteration 101010101010  ;)
I created a funny game about breaking a bad habit in a loop. I would love your feedback on it. 

Submitted

Simply clever.

Submitted

So fun

Submitted

Great idea

Submitted

This was submitted more than 3 days before the deadline? What, how? That's crazy if so because this is very impressive and has a ton of polish and overall good game feel on everything from menus to animations.

Submitted

How is this made in 10 hours only?

Submitted

WOW! THE TRANSITION WHERE SPECTACULAR!!!!!!!!!!!!!!!!!!!!!!111 The gameplay was fun and intresting. There is so much good and polish in this game. I usely have some feedback for improvements, but I cant think of any here. Would love to see this as a full game. 
 

Submitted

Really liked your idea!!

Submitted

This is one of the smartest uses of looping mechanics I’ve seen in the jam. The way past actions become either obstacles or essential teammates makes every move feel meaningful, and I found myself constantly thinking two or three steps ahead. The difficulty curve hit a noticeable spike around level 8, but honestly, that made the later puzzles way more satisfying to crack. Really polished, super clever level design, and a great thematic fit.

Submitted

Very fun and polished game ! Love this idea of your loopies being obstacles AND teammates at the same time

Submitted (1 edit)

I'm my own worst enemy >:/

Submitted

Simple solution that NAILED the addiction factor. This game is pure fun.

Submitted

Great jam game. Feels polished and responsive. It's fun to think about how your actions will affect the next iteration.

Submitted

I loved it. So creative concept and so well done. Level design was really clever too. I couldn't finish all the levels though, but that's a me-problem though :D

Submitted

Really interesting puzzle design here, it feels like the puzzles are split into 2 camps, one where the loops are an obstacle, and the other where they're required for cooperation. For the first 7 levels I felt that the best way to play the game was to avoid interacting with my clones as much as possible, only for level 8 to very drastically force me to cooperate them, which made for a pretty stark difficulty spike. But levels 8 onwards I found were infinitely more gratifying to solve because of that difficulty. Very clever puzzle design albeit necessitating a slightly smoother level by level learning process

Submitted

Simple yet funny game! I really enjoyed it!

Submitted

Pretty simple but still quite fun! I love that it was possible to just flood the level when my brain was not big enough :D

Submitted

I Really liked the idea of the game, really fun!

Submitted

I have seen a similar Game to this one on this Jam and i really like that idea and especially style of your Game!

Viewing comments 180 to 161 of 403 · Next page · Previous page · First page · Last page