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This submission is disqualified
A jam submission

Midnight Neko RushView game page

Ninja+Cats = nothing good...
Submitted by TizzzioAcaso — 3 days, 18 minutes before the deadline
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Play game

Midnight Neko Rush's itch.io page

How does your game fit the theme?
Endless run

(Optional) Please credit all assets you've used
https://pzuh.itch.io/ninja-girl-free-sprites

https://free-game-assets.itch.io/free-city-backgrounds-pixel-art

https://assetstore.unity.com/packages/2d/characters/pet-cats-pixel-art-pack-248340?srsltid=AfmBOorZQaTJK2pJ7H2s2G_csnm1WlvkwlhmtyY0dWYAd1TRgggHczhs

(Optional) What would you like to be called if GMTK features your game?
TizzzioAcaso

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Comments

Host(+1)

I'm sorry, your game has been disqualified as it is non-functioning

Submitted(+1)

Hey!

Fun to hear that you're learning C#. Sadly I couldn't play your game because you uploaded a web version and set it as a downloadable on itch. You should change the kind of project to HTML instead of a downloadable and mark the file you uploaded as "Will be played in browser".

Also keep on jamming! They are one of the best ways to learn game development as they keep you building new stuff and don't require a big time commitment as making a full game. Game jams also force you to think small, which is great because if you're fully doing things on your own people tend to overscope quickly and want too many things in their game, then it starts to become really hard to complete a game.  It's hard to run if you've only just begun to walk.

Anyway, I want to finish this with the best advice I can give you which is "Have fun!". It doesn't matter what other people say or if it's the best way to learn game dev, as long as you're having fun making games, you're doing the right thing!

Keep on making games!

Submitted(+1)

Unfortunately, you've uploaded a ZIP for a web version and it cannot be played when set to download only. Next time, make sure to set the game type to web :)

Submitted(+1)

Cant run it sorry

Submitted(+1)

doesn't run unfortunately :(

Submitted(+1)

When you export make sure you tell itch to play it in the browser for web builds they don't like to run locally in unity 

Submitted(+1)

Doesn't seem to run for me :(