Play game
LOOPER's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2061 | 3.708 | 3.708 |
| Audio | #2226 | 3.167 | 3.167 |
| Artwork | #4138 | 2.958 | 2.958 |
| Enjoyment | #4213 | 2.833 | 2.833 |
| Narrative | #5193 | 2.083 | 2.083 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This game has players loop through different variations of the same level in order to collect the materials they need to win.
(Optional) Please credit all assets you've used
Used Kenney's All-In-1 asset pack purely for the UI sounds
(Optional) What would you like to be called if GMTK features your game?
DavidDevsGames
Leave a comment
Log in with itch.io to leave a comment.






Comments
I like the aesthetic, and the idea of the world not existing in normal space reminds me of Antechamber. Good stuff!
I usually enjoy games that allow you to interact with environments in the way this game does. I personally don't love parkour games (I suck at the most basic of jumps) but this one was quite alright. Maybe maps are a bit too big, specially the first one. But solid idea. I had fun playing it :)
Very interesting interpretation of the theme. The tutorial was massive (the rooms were big), so I struggled orienting myself initially, but figured it out. Good work from your team!
Interesting concept and interpretation of the theme. I liked the idea of being able to place things to make the level beatable, I think that's a fairly unique concept with a lot of room for further exploration. The movement overall felt pretty good. The levels are largely fairly well designed although given that some of the platforming gets pretty challenging this game might benefit from some mechanism for the player to return to the start when they fall or something along those lines? Some of the rooms are fairly large compared to how much platforming there actually is so falling can become quite frustrating and cumbersome.
Overall great job!
Interesting concept and interpretation of the theme. I liked the idea of being able to place things to make the level beatable, I think that's a fairly unique concept with a lot of room for further exploration. The movement overall felt pretty good. The levels are largely fairly well designed although given that some of the platforming gets pretty challenging this game might benefit from some mechanism for the player to return to the start when they fall or something along those lines? Some of the rooms are fairly large compared to how much platforming there actually is so falling can become quite frustrating and cumbersome.
Overall great job!
Interesting concept and interpretation of the theme. I liked the idea of being able to place things to make the level beatable, I think that's a fairly unique concept with a lot of room for further exploration. The movement overall felt pretty good. The levels are largely fairly well designed although given that some of the platforming gets pretty challenging this game might benefit from some mechanism for the player to return to the start when they fall or something along those lines? Some of the rooms are fairly large compared to how much platforming there actually is so falling can become quite frustrating and cumbersome.
Overall great job!
I really liked the your minecraft themed parkour concept,,
Keep up the good work
fun Idea but needs sometime for more polish. but in general I had fun time.
Interesting idea and I had fun beating the first level. For me the level was too big to walk around and I lost motivation since the platforming is pretty tricky. I would recommend making the starting levels smaller so that the player can try the platforming challenges again faster and find the artifacts easier.
This feels like System shock's cyberspace but in a platformer form which I'm really bad at. I couldn't get beyond the 2nd level. I assume I have to do some insane jumps to reach the end ? I think it's just a skill issue on my end. Keep it up!
dont worry not a skill issue i just made a hidden area way too hidden on that level lol
Is it possible to complete this parkour hell without exploiting bugs? :)))
Banger track