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The Knight Who Need No Steed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #986 | 4.000 | 4.000 |
| Enjoyment | #1095 | 3.667 | 3.667 |
| Audio | #1398 | 3.389 | 3.389 |
| Narrative | #1864 | 2.861 | 2.861 |
| Artwork | #3400 | 3.167 | 3.167 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player uses portals to loop and build speed
(Optional) Please credit all assets you've used
See description for full credits
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Comments
Very cool, I really liked the simple control it felt very natural and enjoyable, hope you keep working on this!
Great game. Felt really fun to play!
LOOOVE this game! Controls are natural and I love the way you included wind. A bit more warning or feedback that a ball is about to hit you would be nice though. And I IMPLORE you to have a level select next time. I was on the last level and accidentally hit MENU instead of RESTART and lost all my progress. I’ll try to finish it later but right now I gotta recover emotionally lol. Fantastic idea and well executed \o/
Here’s my clip of the game, including the period of mourning I had after the incident: https://streamable.com/x9l3kg (Still uploading so try to watch it sometime at like 4:30pm CST)
NOOOO THE MENU BUTTON! I was watching your video and feel your pain! Def going to add a level select and save progress for the post jam tune up, <:^)
Glad you enjoyed it tho, for sure going to check out you game too!
Thank you very much! I'm glad you enjoyed it!
I love it! When the speed increases, it feels amazing
Eyy, thanks for playing!
Fun game. At first I thought that the blue ball was my friend. couldn't pass level 3 though, but the art, audio and gameplay overall felt very nice, good job!
Thanks for the kind words :)
Cool loop that took some tries to complete! That laser killed me 3 times before I learned to dodge it x) Felt that the first level was quite hard for a tutorial but other than that great game 🤺
Glad you enjoyed! Laser is tricky for new players, something I want to smooth out in the post jam version. Thanks for playing!
I love the gameplay and art Its so cool its like Microsoft plane simulator on X-GAMES MODE . Dodging attacks feel AWESOME.
One let down is music its good just doesnt fit with the gameplay
Anyway its really AWSOME
Eyy, thanks for stopping by!
Interesting concept :D Speed feels super nice! Well done.
Thanks! I love the concept for Mystwatch too! Managed to get to wave 9, very nice little game!
Thank you so much!!! :)
The blue ball keeps chasing forever.
really cool and fun game. the glider felt a bit unreponsive to pitching down, which made the 3rd level impossible for me to complete. but i had a good time reguardless. great entry!
Glad you had a good time in the end! Thanks for playing!
Very fun game and concept
Very fun concept. The tower shooting feels a bit unfair sometimes, especially when I get close it. The portal looping was cool, wish the portal would move every round so I have to change where I fly to
The game is good but could use some balancing
Simple fun! Feels good to just fly around and go fast!
Very funny, great concept
Glad you enjoyed!
Really good and funny game!!!
Cheers mate!
I feel a need, a need for speeeed!
Don't we all yearn for velocity
Took a bit to get the hang of, but very satisfying, seeing the ACTION shot when destroying the tower was well worth it, love the sense of speed that was created, great implementation of the wind rushing by SFX, my one small feedback was I wish I could restart the level with an on screen button so I can play with one hand without needing to touch the keyboard to press space, great work!
A fair request, I'll see what I can do for the post jam version, but no promises :^)
I AM looking to add controller support... not sure if that's interesting to you, but either way thanks for playing!
really fun mechanics, very impressive that you guys managed to make all this art for the jam, love the vfx too!
Glad you enjoyed! I quickly threw the models together with probuilder, it saved me lots of time not having to leave the engine. Everything else was just VFX and lighting... oh and that one rock asset :^)