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A Present for Ama's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1563 | 3.522 | 3.522 |
| Audio | #2209 | 3.174 | 3.174 |
| Creativity | #2658 | 3.565 | 3.565 |
| Narrative | #4248 | 2.261 | 2.261 |
| Artwork | #4713 | 2.826 | 2.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to loop back to where you started in each level, also the levels themselves loop around.
(Optional) Please credit all assets you've used
All Assets & Sfx: Oliver Day
Music: Edward Hund - Thunderplause
(Optional) What would you like to be called if GMTK features your game?
Oliver Day, Edward Hund (Thunderplause)
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Comments
Super fun and interesting puzzles!
Love this! Quick, intuitive, and well designed levels. I totally wish to see more like the others, and I feel a lot of thoughts went into crafting these levels. Congrats on your first game jam, excellent work!
I did a game jam before but this is my first one that looks somewhat professional.
Okay this was just a lot of quick fun to play! Good work!
Rất thú vị nhưng tôi thấy nó hơi thiếu cấp độ để trải nghiệm, tôi muốn tiếp tục chơi nó
Thanks, Maybe I'll make more levels after the jam.
Simple but lots of fun , I like it
The level tiles are a bit too noisy maybe, other than that i really liked this a lot! What i like a lot is how intuitive this was, and how overall well designed this felt. Played till the end, a bit short but sweet.
Thanks, for the compliments,
(Also, you can change the SFX in settings)
that didn't really bother me
The concept is really nice, with well-balanced difficulty and a theme that’s perfectly respected , great job!
Just wondering did anyone have problems like:
Very interesting concept and easy to pick up. Just wish there were more levels so i could keep playing lol.
Nice concept and well executed. Would be nice to have an option to look up/down the loop to get a better overview of the level.
I wanted the player to explore the level, but allowing the player to look ahead might have made more sense I think.
It was hard to understand what is going on at first, but once couple levels are completed, it became quite interesting puzzle, great job!