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Damagium's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #2495 | 3.261 | 3.545 |
| Audio | #2811 | 3.010 | 3.273 |
| Artwork | #3062 | 3.261 | 3.545 |
| Creativity | #3225 | 3.429 | 3.727 |
| Narrative | #4259 | 2.258 | 2.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You drag circles (loops) around creatures to cast spells
(Optional) Please credit all assets you've used
Sounds are taken from freesound.org with a free for use licence. The font is from google fonts and is also a free use font. The other assets has been made by my self
(Optional) What would you like to be called if GMTK features your game?
Cody Bolleboom
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Comments
Starts a bit slow but gets more fun with every round. Good game!
Drawing circles with the SFX and particles feels super satisfying!
I liked this one a lot, very nice visuals and audio, the controls were responsive and working well, and I liked a lot of your vfx and how you implemented them. I like this better than my game about drawing circles and that makes me sad. Good job!
This game goes hard.
Highly addictive.
Highly addictive.
Really liked the concept on this one, also the art was very nice
This game is really cool, I like the core mechanic. The commitment to it in the UI feels nice too. I think more objectives would be good, maybe something to defend. Maybe some of the limited use spells could have an AOE beyond the inside of the circle. So you would have more options against a horde. You could also automatically switch back to the default spell if you don't have enough mana to cast again.
Super solid given the time though.
Very cool game. The controlls are sort of similar to my game, although the gameplay is very different. Is there a way to lose the game? Btw: the graphics are very cool.
I would like to see an extended version of this!
Thansk for your comment. I've spent way too much time on the art so I'm happy to hear you like it. There is a way to lose in the game. Each round takes x amount of seconds and you have to reach a score before the timer runs out. This score is displayed at the top in the middle. Sadly because of time restraints I haven't really balanced it, so you very easily win.
Cool Idea, It's quite satisfying to circle large groups of goblins! But it seems some of the spells don't really work (In my case freezium did nothing :( ), and gameplay gets stale pretty fast.
Thanks for the feedback. I heard from other players the same thing. When you don't have enough energy to cast it there is no visual feedback. Besides that I think that the Freezium spell also needs some visual clue that it actually stopped the targets movement (Now the animation keeps playing, but it keeps on moving).