I wish I understood how to break free from the loop, but I don't see any obvious things to try out.
I really dig the vibe the game was going for however
| Criteria | Rank | Score* | Raw Score |
| Narrative | #2949 | 2.550 | 3.250 |
| Enjoyment | #6861 | 2.157 | 2.750 |
| Audio | #6903 | 1.961 | 2.500 |
| Artwork | #8064 | 1.863 | 2.375 |
| Creativity | #8115 | 2.059 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game wants your to finish the gameplay-loop. But actually you have to break free from it.
(Optional) Please credit all assets you've used
Music:
A Deeper Pursuit, by Pamela Yuen
source (Free Music Archive) (CC BY)
Flying Over Mountains, by Musinova
source (Free Music Archive) (CC BY)
(Optional) What would you like to be called if GMTK features your game?
Cat and Beanz
I wish I understood how to break free from the loop, but I don't see any obvious things to try out.
I really dig the vibe the game was going for however
I turned down my volume after the first popup, because I was expecting a jump scare. I was engaged, but then I realized I accidently speedran it 100% already. I whished there was more, but I am glad I escaped safely without a jumpscare.
I see this as more of a concept that you can make longer later, and it does work!
I like the concept of there being some sort of entity stuck within the game, that's always freaky!
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