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Loop Defense's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #6601 | 2.550 | 3.250 |
| Audio | #6903 | 1.961 | 2.500 |
| Enjoyment | #7221 | 2.059 | 2.625 |
| Artwork | #8567 | 1.667 | 2.125 |
| Narrative | #9142 | 1.079 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your defenders moves in a loop (defined by you). And also the enemies act on a loop.
(Optional) Please credit all assets you've used
All graphics by me, sound and music licensed from OvaniSound. See description for more details.
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Comments
One of the more creative games I've come across in this game jam. It's simple and effective. I could see it becoming insanely hectic after a while. In a good way.
If this game had upgrades or some other form of in-run progression, I think it would do very well. Good work on the game!
Thanks for the kind words. I’m planning to continue working on the game (but much less intense obviously, and hence slower progress) and my first goal is to try and add some kind of upgrades.
Fun game, not clear how the defenders restock
It’s a simple timer but starts with 2 in stock, which I guess should be better communicated. I’ve also had other ideas, but a timer was the easiest to implement so haven’t tested anything else (other than unlimited).
Game doesnt working on my computer( i have windows 10(
I’m sorry to hear that. I haven’t been able to test on a real windows machine. Just tested that the build worked in Wine.
Unfortunately nothing I can do about it right now, but I’ll look into it when I take up development again (some time) after the jam is fully finished.
Got a highscore of 84! Super fun concept! I love the idea of sending out automated drones and programming them on where to go. Took me a second to figure out how to play, but after I got it, I wanted to keep playing. Definitely revisiting this one later.
Even without keeping any high score list I’m pretty sure that’s a good score.
A tutorial or instruction of some kind is another thing I didn’t have time to implement.
Really cool idea and concept of choosing the pathing for the drones! It's fun trying out different stratergies and drone patterns.
Good to hear. In the beginning there was an obviously superior strategy in just circling the base.
It me took longer and more ideas than I like to admit before realising the current solution to give the enemies ranged attacks.
I really like the idea at it's core! Seeing your To-Do list show that you put some thought behind it, and the ideas all seem sensible. Two suggestions from my side - make it much clearer which defender is currently being controlled by the player. Things can get hectic really quickly, and by just color-coding it in green for example it would be much easier to figure it out, since the antenna is quite small! I'd also suggest indicating some sort of progress bar or something similar. At the moment I'm not quite sure if the game has a set goal or finish state or if it just runs endlessly. Since I always failed I assume there is an end and I'm just bad :)
But nice work overall, really liked the idea :)
At the moment it is endless. Maybe I should put that in the description as well. I haven’t really thought about the endgame, I will think about maybe having an actual win condition (but if so I will keep the “endless mode” as well).
But for now it’s only getting a high score, that you have to remember by yourself.
Oh and thank you for the suggestion about changing the colour of the controlled defender, I think that will work much better than the antenna.