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A jam submission

Sisyphus's BoulderView game page

Submitted by Noobio (@dNoobio), exsp1ra — 2 hours, 53 minutes before the deadline
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Sisyphus's Boulder's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#23573.4713.471
Enjoyment#29163.1493.149
Creativity#33293.4143.414
Audio#48742.5402.540
Narrative#49592.1262.126

Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You loop back to the spawnpoint while leaving a boulder behind

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Noobio, and Exsp1ra

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Comments

Viewing comments 49 to 30 of 49 · Next page · Last page
Submitted

The mechanics were really cool, the level design of the one where the button is introduced was exemplary however from there, the level design got too complicated.

Submitted

Love the art style, mechanics are simple yet fun

Submitted

Heyy, I saw you on Discord! The game mechanics are really great — I enjoyed them a lot. Only a few minor things could be improved, but those have already been mentioned in the comments. So all I can say is well done!

Submitted

Really nice game. I like your sound-design!

Well done :D

Submitted

Ain't that the eternal struggle, huh. Lmao it was a fun spin on the theme, it work quite well but there were a bit of imperfection in the collision platformers. Other than that good job!

Submitted

I struggled at times a bit with the collision system and glitching in and out of my own corpse, but designing physics during a game jam is bound to lead to situations like that of course. I was really hoping to see some Sisyphus games in the jam and I was very happy to get to play as the boulder as an excellent twist! Great job :)

Submitted

I like the art style a lot and I really like the creativity of each puzzle. 

Submitted

I've seen this concept a few times but it never gets old, the art style and sfx really sold it and the puzzles introduced complexity at just the right pace. Also, very nice lighting, I will certainly be inspired by this in my future work. Thank you and well done!

Submitted

Like sisyphus i'm bound (specificaly on level 3)

Submitted

Nice! Had some cool puzzles, and I thought the art style was really nice too. Some subtle background music and lighter sound SFX would take it up to the next level. Good entry!

Submitted

Solid level design and beautiful visuals. Some puzzles were pretty tough to figure out, but still fun. Great job!

Submitted

really cool puzzle game. Lovely art too lol! 

Submitted

This was a fun take on the theme! Using your past self as a platform/barrier was really smart. Apparently my brain isn’t big enough for this game though, because I got stuck on the first laser level. The art looks great, and I love the touches with the lighting. Also the main menu “waaaah”. Great job!

Submitted

This was such a fun puzzle platformer! Great job!

Submitted

feel very much like a game i would have played back in the windows XP era, killer job!

Submitted

Nice concept, I got some retro PC platformers vibes

The level design is cool

Submitted

That last level is a doozy but a fun puzzle to get through. Cool execution the mechanic! Good Job!

Submitted

 fun platformer

Submitted

Nice concept and great execution. Visuals and game feel are spot on as well as level design.
I didn't struggle passing the levels but it did feel a bit punishing at times.

PS. Never would have imagined that this is a first time submission to a game jam, especially with an entry so polished and complete. Great job!

Developer

Ty, altough im inclined to say that me and my teammate are both 2nd year game design students, so we arent completely new to making games lol. But even then it was definetely a very fun first experience in a jam. Thanks for the support!

Submitted

Really fun platformer, i enjoy thinking about my strategy for a level beforehand rather than trying to brute-force it, this game is perfect for that. I think it could be a little faster cause I often made small mistakes at the end that caused me to have to restart the whole level from the beginning xD

Viewing comments 49 to 30 of 49 · Next page · Last page