The game crashed while resizing a box, tho I enjoyed the firsts levels!
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Loopialization's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #601 | 3.704 | 3.704 |
| Creativity | #1132 | 3.963 | 3.963 |
| Enjoyment | #1204 | 3.630 | 3.630 |
| Artwork | #2686 | 3.370 | 3.370 |
| Narrative | #5801 | 1.963 | 1.963 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have access to the (limited) Editor mode! Your character moves by itself, so you have to edit the level to create a gameplay loop.
(Optional) Please credit all assets you've used
soundtracks by datnt0809
font: UTM Alter Gothic, Cascadia Code
other assets by me
(Optional) What would you like to be called if GMTK features your game?
the yellow pin
Comments
Really great entry – the mechanics are simple but fun, and the level designs very creative! I had a good time :D
Really cool and clever puzzle game! Although I do have some feedback in details, it would be nice to be able to select multiple structures at the same time via drag or shift + Click. Having different color assets which can be edited and which ones aren't.
But that is cherry picking on this game being very polished and finished with lots of levels.
Great Job!
It's a neat concept, although a bit confusing at first. I liked how the mechanics were introduced, however for a game jam game they should have definitely come in faster. I didn't finish the game because I have other games I need to play too and I wish I'd been able to see more of the mechanics. I liked the gameplay, placing objects got a bit monotonous at times but it was fine and I liked the simple graphics. All in all, nice job!
Wow, I love the iteration on an initially simple core idea! Very impressive level of depth out of a game jam, and altogether an extremely polished final product. Very impressive, certainly one of my jam standouts. Very nicely done!
Pretty cool concept although it was hard to learn how to control the cube, music is such a banger and i love the art style!
Cool concept, nice level design and also the music is a a banger. Been jamming with the music throughout the entire gameplay lol. I encounter a bug when I am placing an object, right clicking while still having the left click holding down will cause and error and have to reload the page. Overall, nice game and great job!
Creativity: Solid, has cool level designs. The game feels like a sequel to your game Scale 2 Progress in GMTK 2024
Enjoyment: It's fun to play, but the jump block snaps into the ground if it gets to close. It was really frustrating playing with those blocks.
Sometimes I don't know which object can be editted, randomly clicking objects isn't my cup of tea, but I still enjoyed the game.
Art: simple but effective
Audio: the music is so good I'm in love with it
Thanks for playing our game! Yep the game is indeed very similar to our 2024 submission! (We wanted to improve the games puzzle aspect further) The block snapping mechanism was a feature that works for the first 15 levels (when placed inside the block, it still works) but we had to disable that in the last levels because of the introduce of direction squares.
nice took me a bit to understand the controls tho :p
Very cool game! I always like me some chill puzzle games, and you delivered 👍
Interesting concept and good execution! Some feedback:
- If you make an object big enough that it overlaps the top middle buttons on the UI, you can’t click those buttons - it counts as clicking the object instead. The layering should be the other way around.
- It’d be great if you could drag around objects that you place instead of having to delete and re-place them. Similarly, being able to duplicate placed objects would be nice.
- It’s not immediately clear what objects are interactive and which aren’t. Maybe use a different color or something to distinguish them.
- It feels little cheap to just be able to delete spikes and stuff. I think it’s a little more interesting to have to change gravity to get rid of them, for instance.
- “Best time” might not be as interesting a metric to track as “fewest changes to the level”. Or maybe assign a “score” to each block/change and try to get the minimum score? IDK.
- The direction squares are kind of unintuitive due to gravity. Not sure what can be done about that.
- Bug: if you place a direction square right where the player starts, it “falls” from the gravity perpendicular to that direction, and while it’s falling, it seems to be immune to spikes.
- A level counter (e.g. “Level 5/10”) somewhere on screen would be nice. I completed all the levels but there was a point where I thought it might go on for way longer. Similarly, a level select would be nice.
Great job overall!
P.S. I definitely found the intended solution to the final level:

Loved this game! Absolute diamond in the rough
The puzzle mechanic is really cool and I'm a huge fan of the minimalist graphics
My only complaint is that the game embed was larger than my browser window (1080p) and the controls at the bottom were cut off, so it took me a minute to realize there was more that I was supposed to be seeing. This may only be a problem for people with smaller screens though
I really enjoyed the concept of moving blocks around with scaling and gravity. Perhaps I missed something but I got stuck on the harder platforming level. Good job with handling when a block scales into another block. The way the blocks transition between gravity and fixed is seamless.








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