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A jam submission

Circle of ChaosView game page

GMTK 2025
Submitted by CubingDeveloper — 6 hours, 34 minutes before the deadline
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Circle of Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#28113.0103.273
Creativity#28753.5123.818
Enjoyment#34443.0103.273
Artwork#36483.0943.364
Narrative#46722.1742.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is stuck in a loop, having to move around constantly. The game is also a roguelike, which is very loopy in my opinion.

(Optional) Please credit all assets you've used
Kevin MacLeod - Music
Sound Effects - Pixabay
Font - Nunito (Google Fonts)

Everything else - Me

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Comments

Submitted

I enjoyed the game and liked the combination of Roguelike and Loop for the "Loop" theme of the Game Jam c:

Developer

Again thanks a lot for playing it on stream and god you enjoyed it! :D

Submitted

Such a cool movement mechanic, and the death wall added so much more depth, I loved upgrading my gun!


My game is a cross between Super Mario Galaxy, and Cuphead, if you have any interest in that!

Developer

I am such a big fan of super mario galaxy, I will definitely check it out! Glad you enjoyed :D

Submitted

Reached wave 30 and defeated 302 enemies.

I got several hits by deathwall  since it was a bit hard to drag the character, but I overcame that with firing 30 bullets at once. If I obliterate all enemies in 2 deathwall-loops, I will be full health & shield by next wave.

Overall it was a fun experience. Well done!

Developer (2 edits)

Wave 30!? That's longer than I have ever come ;_;

Very happy you enjoyed it, and I loved your game as well :D

By the way, the count function is kinda broken, you should have defeated about 1200 enemies by wave 30
The reason for this is because that I am stupid and made my code increase defeated enemies upon them exiting the tree and there being less enemies than before, but during spawning this doesn't work as enemies will constantly increase.

Submitted

Nice! I wish movement around the circle was with the keyboard and not the mouse but I think you intended the multitasking! I guess the mouse is just a bit clunky and unforgiving if you drag outside of the circle. 

Good inclusion of perks! Spread was my favourite, has a much more impactful benefit than a 5% decrease to wall speed, for example.

Developer

Thanks man!

And yeah as you said multitasking is the reason for mouse controlled player movement, I think it adds a lot off stress :P

The abilities were very fun to come up with and Im glad you enjoyed them!

Submitted

I had fun! There were a lot of times I got distracted by shooting and forgot to progress my lil guy, which was quite an interesting mechanic. Maybe I got a little cocky never upgrading the death wall, but I made it to wave 12 at least!

Developer(+1)

Awesome job man, and thanks for the feedback!

Thats almost longer than I got in testing lol

Submitted

Quite an interesting idea, i liked the art from the game and also the background music :)

Developer

Thank you so much! 
It’s actually my first time trying vector art, so it means a lot :D