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A jam submission

Containment CycleView game page

Time is ticking, sedation is dropping, and the patient won't wait.
Submitted by furthest5 — 2 days, 1 hour before the deadline
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Containment Cycle's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#35202.4113.286
Creativity#73852.3063.143
Enjoyment#78261.8872.571
Audio#80921.5722.143
Artwork#87801.5722.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My game features the player performing a loop of operations on a creature to get data from it.

(Optional) Please credit all assets you've used
Success.wav - https://freesound.org/people/maxmakessounds/sounds/353546/

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Comments

Submitted

the concept of the task loop is interesting, and while the graphics are rough they get the idea across.

gameplay wise i definetly enjoyed running around doing the tasks but unfortunately the game suffers from the sedation machine being broken and thus you being unable to get back your "health" making it impossible to get past the 3rd level.

overall though, fun but rough around the edges

Submitted (1 edit)

I think a bit more explanation at the start before starting the timer would help to get in the mood a bit better. But I like the idea and story very much. 

Submitted

The game got really difficult very quickly, even after multiple tries I couldn't get past the second day. This would've been fine if I knew what I was doing wrong, but I just found it quite confusing.

The minigames are pretty good, I think the keypad minigame is the most fun. I appreciate the numbers flashing in the correct sequence since it allows you to finish it really quickly without having to look at the numbers above (this didn't always work though, some kind of bug). 

The graphics could be improved upon but they convey the theme and environment, so they definitely fulfill their purpose.

Remember that my critique is meant to be constructive, all in all I think it was a cool game with lots of room to grow. Keep at it! 

Submitted

The game got really difficult very quickly, even after multiple tries I couldn't get past the second day. This would've been fine if I knew what I was doing wrong, but I just found it quite confusing.

The minigames are pretty good, I think the keypad minigame is the most fun. I appreciate the numbers flashing in the correct sequence since it allows you to finish it really quickly without having to look at the numbers above (this didn't always work though, some kind of bug). 

The graphics could be improved upon but they convey the theme and environment, so they definitely fulfill their purpose.

Remember that my critique is meant to be constructive, all in all I think it was a cool game with lots of room to grow. Keep at it!