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DIMENSIONS's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #4627 | 3.094 | 3.364 |
| Narrative | #4672 | 2.174 | 2.364 |
| Artwork | #4922 | 2.760 | 3.000 |
| Enjoyment | #6199 | 2.341 | 2.545 |
| Audio | #8803 | 1.254 | 1.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Gameplay: The game features a hybrid of 3D and 2D modes. The player begins in a 3D bedroom, acting as a businessman relaxing after work by playing a 2D platformer. The twist lies in how the 3D world affects the 2D game: by interacting with objects in the bedroom, players resolve glitches and malfunctions in the platformer. This creates a gameplay loop where actions in one dimension influence the other, forming a recursive relationship between the 2D and 3D worlds. As the player progresses, the 2D map begins to physically and metaphorically loop, deepening the unsettling atmosphere. Plot: With each level, the 2D game grows more distorted and broken. Yet the player continues, caught in an endless cycle of fixing and playing. Eventually, they’re forced to look more closely at the 3D room they’ve been ignoring. When they finally open the door—expecting escape—they find only a looping 3D version of the 2D game they were trying to fix. Theme: DIMENSIONS challenges the player’s sense of agency. By looping control between the player, the character, and the game worlds, it blurs the line between who is playing and who is being played. The player becomes part of the very loop they seek to escape.
(Optional) Please credit all assets you've used
Kenney Furniture Kit: https://kenney.nl/assets/furniture-kit
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Comments
so funny
Fun game I liked how what turning on the lamp would affect the platformer and there were so many actions I could do that would affect the game on the platformer! Good job!
fun game. Intresting tanke on the theme. kidna got lost at 4 level but still it was fun
I loved the concept, nice game!
I loved the concept, nice game!
I loved the concept, nice game!
Cool concept. Player movement is a bit floaty but I managed to avoid most of the apples :) I like the reference to Stanley Parabole!
Interesting concept.