The idea of the game is very funny. Would love to see different bosses but well done.
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Loop Loop Knight Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3592 | 3.348 | 3.348 |
| Enjoyment | #3899 | 2.913 | 2.913 |
| Audio | #4058 | 2.739 | 2.739 |
| Artwork | #5318 | 2.652 | 2.652 |
| Narrative | #6582 | 1.826 | 1.826 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Yes (fight restarts when knight dies, except there's a copy of every loop of the knight happening at the same time)
(Optional) Please credit all assets you've used
Impact sound from "Impact sounds", Tiles from "Tiny Town" and "Tiny Dungeon" by Kenney (kenney.nl)
Slime from Free Slime Sprite Sheets Pixel Art by craftpix.net
"Rollin at 5 - electronic" Kevin MacLeod (incompetech.com) - Licensed under Creative Commons: By Attribution 4.0 License
Comments
Loved the art style, super charming and clean! It was really fun building up an army of my past selves and watching them fight alongside me. Great use of the loop theme! 😉
I really enjoyed the concept of this game and how well put together it ended up. It felt really fun just to die a bunch but then having an army of units immediately killing the slime right at the start of it spawning in :D
Hey, now that’s a time loop! I got about 36 knights on the screen at once. My favorite part was setting up knights behind the slime and then pushing it into them. Very cool!
Fun game! I enjoyed the concept and had a good time playing! 27 knights later, the slime was no more! :D
Nice game. I like that I would eventually have a whole army of Me's attacking the slime. Knight 36 was the valiant knight who finally slayed the beast.
Very cool concept!
You made a very good game!
Cute design and sounds!
Well done :D
Great idea.
Would be cool to have power up or longer sword.... hence I die a lot.
Cool concept, but does need some explanation of whats going on and what the ghost version of yourself are there for. But a good start to something that for sure
loved the game concept, would have loved to be eased into the idea that what happens loops (maybe some text/dialouge) but great game anyway!
Hi, this was a fun idea. It took me a while to figure out what is happening, but eventually I figured out that the slime moves up, right, down, left and loops again (aha, theme!). I did not figure out when the boss does that AoE attack. It's pretty hard to get a hit in, and very hard to not take damage. I think this is a case where the playstyle that is optimal (= fewest knights needed) is not very fun (figuring out the pattern, and when the slime is nearby, try to sneak a hit, before waiting for next loop). That being said, there are different strategies for sure, like just brute force rushing at the boss until you die in a few seconds. I think there is a lot of potential as well, you could add a whole range of classes and attacks, and bosses, and environments :) and it's kinda fun to have your army of ghosts rushing a boss "together". I gave 2 stars for the assets since they're not original.
Thanks for giving it a try! Honestly didn't even think about the slime doing loops when making it, but it's certainly on theme. Everything happens at roughly the same time, so the AoE should happen every 5 seconds- that slime brain doesn't seem to be very smart, always with the same answers to everything.
I completely agree with it not being very fun when trying to use the least knights possible, the little time I could spend playtesting was mostly about seeing how well the game worked while brute forcing it.
The extra classes and attacks you mentioned could be a really nice addition to a more strategic version of this, but if I were to continue this prototype, I think I'd like to continue trying to make it about rushing the boss with hundreds of knights, would have to figure out how to make the early loops more enjoyable/more impactful(?) while making spawning knights quicker somehow (maybe completing certain objectives duplicating certain loops, just offsetting their position a little for extra coverage).
Just a personal opinion, but I think rating artwork in a gamejam should be more about how stuff fits together and looks rather than if the art is original or not- not like I'd rate this any higher, I was extremely close to using an MS Paint green circle before finding that slime. Honestly if I hadn't found the slime sprite I would've probably not released anything at all, didn't even know I'd release it 4 hours before I did.




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