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Wormhole Rush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #6819 | 1.992 | 2.714 |
| Enjoyment | #7105 | 2.097 | 2.857 |
| Artwork | #8017 | 1.887 | 2.571 |
| Narrative | #8285 | 1.468 | 2.000 |
| Creativity | #8927 | 1.677 | 2.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game fits the loop theme because you have to collect loops and dodge asteroids to keep the loop running.
(Optional) Please credit all assets you've used
I used Open Game Art for the Asteroids and the SFX. So thank you for letting me use your assets.
(Optional) What would you like to be called if GMTK features your game?
Pranav Som
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Comments
Hey fellow jammer, the game is very basic but it was pretty fun to play with. I don't think you needed to use the loop as the collectable because the mechanics itself is already a loop. A missed oppuntity to put it some like rocket fuel or upgrade instead. there are also some problem with the speed item collision as I wasn't able to pick it up at all.
Overall, a nice, simple and straightforward game, GGs :D
It was quite a basic game but it was well executed. I think it could have a stronger connection to the theme as well as be more polished. I didn't quite understand the speedboosts / dodges. Good job overall, it was fun to play :))
The game play was simple, but fun to play through once. Because the asteroids always come from the point where you are when they spawn, it made it easy to dodge as they got faster because you can just move back and forth to guarantee a dodge. Sometimes the collisions on the gold circular pickups didn’t seem quite right, they went through my ship a few times. I think you did well with composition, putting together graphics, audio, and mechanics that went well together.