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Farol People's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #7124 | 2.402 | 2.500 |
| Audio | #7281 | 1.841 | 1.917 |
| Narrative | #8005 | 1.521 | 1.583 |
| Artwork | #8161 | 1.841 | 1.917 |
| Enjoyment | #8639 | 1.601 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Farol people are trapped in an endless cycle of death as they search for their own flame, forever burning and being reborn. The player must help them break this cycle, diverting them from their lost paths to help them reach the cloudy meadows, finally letting them be free.
(Optional) What would you like to be called if GMTK features your game?
Studio Voyager
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Comments
Managing to get to finish was quit hard. An included tutorial expaining how the mechanics should work and what is the goal would make it easier to understand I guess. The idea to place objects that change the loop was nice though :)
Didn't quite manage to get all three but really neat idea! Enjoyed figuring out what each object did, I actually wouldn't want a tutorial. Perhaps it just needs to ramp up in difficulty a bit more slowly but cool concept to build on.
I was stumped until I realized you have to move stuff in real time! Difficulty scales up too fast, needs more tutorial levels, but I get the potential!
Interesting concept, I wish there was a tutorial screen
At first, I thought it was a reflex-based game where I needed to move the trunk and bounce Farol into the right place :D But nope, all the stuff you need to play it as a real puzzle game is at the screen bottom!
I got stuck after the portals, but cool concept!