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A jam submission

Loop StrikeView game page

A simple topdown action game. Focus on detail battle.
Submitted by JustusPan (@JustusPan) — 1 hour, 16 minutes before the deadline
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Loop Strike's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#47612.7042.704
Audio#47992.5562.556
Creativity#49643.0003.000
Artwork#49922.7412.741
Narrative#52552.0742.074

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
make the battle process focus on loop, a certain order of actions will bring big benefits.

(Optional) Please credit all assets you've used
all art assets comes from Kenny's CC 0 assets and some personal remix.
BGM is generated by music AI.

(Optional) What would you like to be called if GMTK features your game?
JustusPan

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Comments

Submitted(+1)

What a cool idea. I couldn't figure out the combo, but in one of my play throughs I beat the game spamming just the main attack. Something with the enemies was stopping them from attacking me too much, but would love to see a next iteration of this! Well done

Submitted(+1)

I don't really like the camera controls, It felt like it didn't really add anything, but made me a bit disoriented. It was fun, but I don't really know how the loop plays into it.

Submitted(+1)

Finally some action game! Great game with cool concept but somehow enemies were a little bit bugged, they weren't moving. Nonetheless had fun and music was good too.

Submitted(+1)

A fun game although the camera made me dizzy

Submitted(+1)

the idea is cool with the different attacks being incentiviced, though i had to stop playing quite quickly since the camera made me motion sick :(

Developer(+1)

Thank you very much for playing and commenting! The camera issue is indeed something that cannot be ignored, and I will find a way to improve it!

Submitted(+1)

the idea is cool with the different attacks being incentiviced, though i had to stop playing quite quickly since the camera made me motion sick :(

(+1)

Controls were difficult to get used to, theme didn't seem heavily impactful to the game, but very creative

Developer

I'm sorry about the operation; I feel the main issue lies in the "heavy strike" settings. Thank you for your suggestion, and I will optimize it later.

 Regarding the theme, the basic idea is to "use every action in the battle process to address the theme." To achieve this, a system called "Battle Mark Cycle" was designed, where each cycle corresponds to a powerful combat skill, such as shield breaking, consecutive slashes, parry counterattacks, etc. During battles, players need to continuously cycle through operations to fulfill different "Battle Mark Cycles" several times to trigger powerful skills. In the final version, the process of cycle accumulation was simplified, allowing each round of operation to have a direct skill effect.

Submitted(+1)

Interesting idea. But it was really easy to break the enemies' AI. Most of the time they just stood in front of me and did nothing, not sure if it was because I was holding the shield while attacking at the same time.

Developer

In the current version, the enemy AI's defensive intent is indeed too strong, and sometimes there are phases where they do nothing(likely a bug). Originally, their logic was assigned to different enemy units, but I eventually merged them into one. To ensure that players can utilize their unique special skill (shield-breaking attack), the enemy's defensive intent is also very strong. This definitely needs improvement. Thank you for playing and for your suggestions!