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A jam submission

Redemption PathView game page

Submitted by M_A_T_M_A_X_R — 10 hours, 36 minutes before the deadline
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Redemption Path's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#38312.3532.353
Artwork#49032.7652.765
Audio#49082.5292.529
Enjoyment#58482.4122.412
Creativity#66872.5292.529

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
My game is based on the idea that player seems to be following some path but in fact it's a loop. This effect is achieved calling loop() function in main game script.

(Optional) Please credit all assets you've used
See description or game ending screen for full credits

(Optional) What would you like to be called if GMTK features your game?
Matmaxr

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Comments

Submitted(+1)

good job with your first game, the art is very nice, I just found it very tedious that I had to reload page after I died

Submitted(+1)

Fun little game for a first published project! You should be proud youve made something that looks so polished in only 4 days! 

My only gripe, and its a minor one, is that you should be able to reset the game on the game over screen rather than having to reload  the webpage. 

Great job man! Good luck for whatever your next project is :)

Submitted(+1)

Congrats on your publishing your first game! I like the lore and how the voice of the god(?) taunts and encourages you as you walk along the path. Here’s some feedback/tips:

  • Using free art is great but try to pick stuff that meshes well together. For instance, especially with pixel art, make sure things are scaled to the same resolution, so that there aren’t some pixels that are larger or smaller than others. Also keep an eye out for things like whether sprites are outlined or not, how thick the outline is, what colors they use, etc.
  • The animation of the sword should match its hitbox. Right now you can kill enemies at a decent distance but the sword doesn’t look like it reaches them. That makes it hard to judge distance.
  • The sounds are pretty good but some of the traps sound a little repetitive. One way to make them more varied without having to use multiple sound effects is to slightly randomize the pitch_scale of the sound each time it plays.
  • It’d be nice if the game restarted after you die so you don’t have to reload the tab or relaunch the game. There’s an easy way to do this in Godot with get_tree().reload_current_scene().
Developer

Huge thanks for the feedback. A lot to improve in this project, many things you pointed out I was aware of, but with limited time I decided to let it slide. I had work 2 days during gamejam, unfortunatly last 2 so after getting game to certain point I had no time to polish things. The amount of ideas I cut of hahaha, but I guess it's normal for a gamejam.

Submitted(+1)

Simple idea, good execution. Would love to see some original art for it. For a first game jam a good game

Developer

Thanks for comment. More consistent artstyle definitely would improve it