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A jam submission

Mine Cart MadnessView game page

Solandir, a mage trapped in a looping crystal mine, must destroy every crystal before the curse and his sanity shatters.
Submitted by Iván García Auteville, notValentino (@not_valentino), AtlasArg — 1 hour, 55 minutes before the deadline
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Mine Cart Madness's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#38843.0404.143
Audio#49362.5163.429
Enjoyment#67072.2013.000
Narrative#68001.7822.429
Creativity#70352.4113.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our game embodies “Loop” by trapping Solandir in a cursed, rail-bound crystal mine that resets each run. The mine itself is loop-shaped. We originally planned to add deeper roguelike mechanics—persistent upgrades each run and branching rail paths that still loop—but ran out of time and had to scale back scope.

(Optional) Please credit all assets you've used
See description for full credits.

(Optional) What would you like to be called if GMTK features your game?
Ivan Garcia, Valentin Zacarias, Gaston Simonetti

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Comments

(+1)

The artwork was really good! I liked the mechanics although I definitely agree, the game could be so much more.

Submitted(+1)

Game is simple mechanically, but hard to beat. It felt like there are not enough barrels. Maybe some power ups sprinkled through the map could have been nice.

Submitted(+1)

I LOVE IT! The idea is very creative, the visuals are GREAT! It's very nice. One bug I found is that the audio sliders don't work and the music is pretty loud to me.

Submitted(+1)

This game looks SO GOOD! I could only find one barrel which was kinda annoying. The game is very simple tho. I wish it had more mechanics

Submitted(+1)

I only found one barrel! I must be blind. But this is an interesting idea and the aesthetic is fun. Trippy insanity effects too