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Orbital Defense Force's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2541 | 3.421 | 3.900 |
| Creativity | #3309 | 3.421 | 3.900 |
| Audio | #4139 | 2.719 | 3.100 |
| Enjoyment | #4978 | 2.631 | 3.000 |
| Narrative | #5963 | 1.930 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You create defenses that loop around the orbit of a planet
(Optional) Please credit all assets you've used
Some sound effects obtained from Zapsplat.com
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Comments
Nice little tower defensey management game ya got here! Nice audio, nice visuals, good execution, it's al lworking well for me I think. I seem to notice that the audio is backwards for my headphones tho, is that just a me-thing? Right-side stuff was coming from left earphone, and vice-versa. Strange. Anyway! I liked it!
I love this idea... and what you've created looks amazing... but it was probably too big of an idea for the 4 day game jam... Keep developing this!
Nice tower defense with an original way to organize our units. Nice job!
Music fits the theme well, I had a little difficulty seeing what was on the screen. However if I used the browser zoom that sorted it right out.
I also particularly like the explosions.
A good little game, great submission, well done!
Good job!
Hi!
Very cool entry, I like the take on the theme, and overall the game mechanics is very easy to understand, which makes it enjoyable to play.
I had some trouble understanding how to move the camera at first, and the background not following the camera yet zooming in and out made me have a strange feeling when starting to play. Also, it's a shame that everything is so small on screen, like I could almost not read the prices for upgrades, and the ships/bullets was also very small on screen was zooming out to see the full planet. The game seriously looks good, so I wish everything would be bigger to enjoy the artstyle to its full potential!
The defense gameplay was fun, the only thing that frustrated me a bit it is that there's no aim prediction; your ships will fire at an enemy ship's position, but that ship will move, so your bullet will not touch it. Either an aim prediction or faster bullets would fix the issue, I think (faster bullets are easier to implement and would add more juiciness to the game).
Anyway, pointing out what's negative is always easy, but don't get me wrong, I liked playing your game and I think it's really well made.
Congrats!
Thanks for the feedback, I really appreciate your input, i should have focused less on the scale and more on polishing 😂
Awesome visuals and atmosphere! I like watching the crazy space battles and bullets fly everywhere. Sometimes the defenses seem to get distracted shooting at rockets (which they can't hit) and never are able to destroy the enemy, but that might be on me for not saving up enough for a rocket.
thanks for the comment, yeah the behavior of the missiles is a bug, it is my first game jam an didn't have time to test everything... but i really wanted to participate. Thanks for your honesty. :)
No problem. The missile behaviour is honestly a small thing anyway, I was seriously too focused on the stunning polish, feel, and visuals for this game. Can't believe it's only your first game jam!