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Backburner's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5746 | 2.311 | 2.778 |
| Artwork | #5975 | 2.496 | 3.000 |
| Creativity | #6152 | 2.681 | 3.222 |
| Narrative | #7505 | 1.664 | 2.000 |
| Enjoyment | #8248 | 1.757 | 2.111 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You loop the firehose, both around debris, but most notably around *itself* to create a kink in the hose that enables additional gameplay mechanics.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Aaron Henselin
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Comments
Good one
Is the fire a particle system?
Yep, fire’s just a light and a particle system. For the water, pressure is controlled by lerping gravity on the particles. Thanks for checking it out!
Very unique puzzler, definitely pretty tricky until you learn about the water pressure mechanic.
It seems like there's a lot of potential for puzzles like these if you decide to make more - good stuff!
Really liked the concept, I love puzzle games.
If I were to give you any pointers is that you could make it easier to understand the loop mechanic (took me a while hahahha).
Nonetheless, great job!
Very cool idea, but unfortunately I could not figure out how to complete stage 2
Thanks for trying the game! If you decide to circle back:
(1) You can try skipping the level with “]” and see if you can discover the missing mechanic in stage 3.
(2) Or, an optional hint / solution for you:
Hint
The missing mechanic aligns with the theme of the jam
Full solution
When you make a loop with the hose, it makes a kink and changes the water pressure. This increases the spray distance so that you can reach the fire in stage 2 without trapping yourself.
Tried it again and figured it out thanks, sorry my mistake! Very cool