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Penrose Project's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1183 | 3.178 | 3.455 |
| Artwork | #1779 | 3.679 | 4.000 |
| Audio | #2811 | 3.010 | 3.273 |
| Creativity | #3925 | 3.261 | 3.545 |
| Enjoyment | #4835 | 2.676 | 2.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player plays same timeframe over and over again.
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Comments
is this a Signalis reference
With the hints I was able to finish it. Really nice one.
In case you want to continue working on this game, here are bugs I encountered:
Sometimes you respawn with gravity off (not sure what triggers it, but I think it is when you reset with the gravity off). You can grab the keycard out of the safe without opening it.
Suggestions:
Instead of saying locked, maybe say key card required or space suit, etc.
Add a reset button, because for some parts you need quite a lot of time.
An incredibly cool setting and interesting game to interact with! The visuals felt incredibly polished (if slightly too dark for me) and I couldn't find the space suit even with the hint in the comments. All in all a very cool atmosphere with some very nice art assets and music! :)
The progress route ended up being bit poorly communicated, so here are some hints for anyone who is stuck:
1. Get the plastic tape, and repair the wires
2. Turn off the gravity module
3. Look at the ceilings of the rooms
4. The spacesuit allows you to go through the hatch, the hatch is the locked door in the room right of the main hall
5. Hatches are to be operated as real hatches (one door has to be closed always)
6. Find the keycode and open the safe
7. Enter the cockpit (the room straight forward from spawn) with the keycard
8. Power up the engines and finish the game.
Hope this helps :D
Omg, Signalis vibes!! Loved that. The game was a bit too dark though, and the doors didn't stand out much from the environment, I managed to get the space suit, but I wasn't sure where to go next
Very cool graphics for such a short time. I didn't understand how to progress, with the hint from you about the plastic tape I got to the next room, but nothing more :(. I would probably make it a bit brighter next time, because right now it can be hard to see if a wall has a door or not.
Thank you! In the room where you needed the tape to go to, you can turn off the machine, allowing you to float. To figure out where to go from there, try looking at the cielings.
Very cool atmosphere! Looks heavily inspired by Signalis which I like a lot. I'll be real, I have no clue how to progress but that could just be me being dumb :p I can open doors and pick op the radio but that is as far as I could figure out. I couldn't find the code to the safe. Great job though
Thanks for the kind words! For a start, you can use the plastic tape to repair the wires, allowing you to progress.
Very cool ambiance and theres lots to explore. Good job!