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Intersection's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #5203 | 2.944 | 4.333 |
| Enjoyment | #6005 | 2.378 | 3.500 |
| Artwork | #6751 | 2.265 | 3.333 |
| Narrative | #8159 | 1.472 | 2.167 |
| Audio | #9018 | 1.132 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal of the game is to avoid collisions between the cars that are looping forever on the roads and spawn at an interval
(Optional) Please credit all assets you've used
I've used some hand made assets for UI and Kenney's car and road kits for the 3D assets
(Optional) What would you like to be called if GMTK features your game?
Afonso Fonseca
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Comments
It's a very unique game and impressive for making 2d in unreal. However the goal was at first very unclear but i believe that the roads are randomly generated and you have to choose how often cars spawn on the road. But since i got a good road I managed to progress a while without changing anything. I was mostly confused and when cars eventually crashed I was even more confused since I didn't realise what had happened. A very original game but too confusing.
Thanks for playing! Yeah i wish i had more time to add a tutorial and some more polish to everything but thanks
The cars would crash at different spots even with no variables changed. Idk what is causing this, but between this and the fact that the game doesn't show where the crash happened unless I happen to be looking at the intersection when it happens means that I would occasionally "solve" the puzzle without knowing what I did or even not doing anything different at all.
With these things fixed and a lot of fleshing out artwork and sound-wise, I think I would enjoy this game a lot. It is fun to build complexity incrementally when it works and see the whole thing moving smoothly. There's something satisfying here, but not yet.
Thanks for the comment! Yeah there's a lot of polish that I would've liked to have added but I didn't get to it unfortunately. I might polish it up after the jam tho so thanks for the feedback!