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Clone's Don't Need Oxygen (GMTK JAM)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1980 | 3.603 | 3.750 |
| Narrative | #2296 | 2.722 | 2.833 |
| Creativity | #2832 | 3.523 | 3.667 |
| Audio | #3430 | 2.882 | 3.000 |
| Enjoyment | #4005 | 2.882 | 3.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You're stuck in an endless loop of dying from no oxygen, to being cloned back to life.
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Comments
The fact that you made this in a single day is very impressive to me. I struggled a lot with the first wall jump, but after getting past that the game proved to be super unique and fun. Great premise, would love to see this developed into a bigger game someday!
Having the walls be clingy and slows your vertical gain when jumping against a wall, which makes the spring feel clunky to use, and frustrating since there's also a time limit. But overall gameplay was enjoyable and challenging and mostly bug free. The pixel visuals looks nice and clear. Good job for a days work.
I like the idea, but I'm not a fan of Z to jump
I like the idea! The suggestion that clones don't need oxygen is essentially trying to say clones aren't organic at all, and that's such a creepy science fiction-esque theory! I love to see it! If you get a chance, I'd recommend checking out my game especially if you're a fan of psychological horror. It's called "Death By Marriage". Keep doing great work and I can't wait to hear your feedback!
This is a fun game with a certainly unique aesthetic, though I do wish there was a bit more narrative detail to go along with the artstyle this game has. It's short, but what is there is promising. Movement is a bit clunky, though that may just be me as I'm not used to the keybinds used in this game.
Really fun! I love the idea of slowly gaining resources that let you go further each time and the objects you place almost allow you to create your own shortcuts, i can imagine some really creative ideas coming from that. I'd love to see this idea explored further.