I like the multiple ways you interpreted the theme. I also used mario galaxy-like physics for my jam submission.
Play game
Planetoid Racers's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #5627 | 2.353 | 3.000 |
| Creativity | #6973 | 2.451 | 3.125 |
| Artwork | #7802 | 1.961 | 2.500 |
| Enjoyment | #7872 | 1.863 | 2.375 |
| Narrative | #9142 | 1.079 | 1.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
*PLEASE READ DEVELOPER NOTE IN COMMENT SECTION BEFORE PLAYING* Here are the ways my project reflects the theme of loop: 1. This is a racing game where you drive around in repeating laps 2. In this game, you race on planetoids (a la Mario Galaxy), which are inherently looping since you can run around them forever 3. The racetracks have a Day/Evening/Night theme. Day/Night cycles are loops because they are created by the earth constantly rotating 4. The 3rd track is made up of 2 loops 5. Cars have wheels, which are round... like loops 6. This is a racing game where you drive around in repeating laps 7. In this game, you race on planetoids (a la Mario Galaxy), which are inherently looping since you can run around them forever 8. The racetracks have a Day/Evening/Night theme. Day/Night cycles are loops because they are created by the earth constantly rotating 9. The 3rd track is made up of 2 loops 5. Cars have wheels, which are round... like loops 10. Cars have wheels, which are round... like loops 11. This is a racing game where you drive around in repeating laps 12. In this game, you race on planetoids (a la Mario Galaxy), which are inherently looping since you can run around them forever 13. The racetracks have a Day/Evening/Night theme. Day/Night cycles are loops because they are created by the earth constantly rotating 14. The 3rd track is made up of 2 loops 15. Cars have wheels, which are round... like loops ... and so on
(Optional) Please credit all assets you've used
All assets were created by myself. Software used includes Godot, Blender, Krita, and Reaper for audio.
(Optional) What would you like to be called if GMTK features your game?
worthless_protoplasm_





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