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Looped Exit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1254 | 3.143 | 3.143 |
| Creativity | #2023 | 3.714 | 3.714 |
| Artwork | #2073 | 3.571 | 3.571 |
| Audio | #2836 | 3.000 | 3.000 |
| Enjoyment | #4418 | 2.786 | 2.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are trapped in an infinite loop of alleyways
(Optional) What would you like to be called if GMTK features your game?
Borro
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Comments
nice idea here but having the player lose health for choosing the wrong items is a bit mean! looks great though. audio was a bit repetitive, but created the right ambience. nice work!
I enjoyed it for what it was. I really appreciate that details were easy enough to understand if it was upside down or not which on one hand removed some challenge but on the other prevented becoming irritated. The only real issue is the last alleyway, the pallet needing flipped doesn't make any sense because once you flip it it's not floating in air.
Reminds me of 2011, back when I too was stuck in the dumpster alleyway. Every time I had to leave I would always end up in the same spot, but instead of discovering my dumpster flipped over, them dang Derby kids would do it. Damn you Derby kids1!
I love atmosphere. Music is too loud and repetitive, it took me out of it.
Damn, love the idea and implementation, holy the atmosphere is absolutely insane. Really well done, 3d game 🍞!
I love the idea of the never-ending hallways and the audio design was great. I don't know if it went on forever, but I got to the 5th level I think before dying.
I always liked the idea of these kinds of game, but never played any since the tend to be horror games... So thanks for making this, it's really fun! I couldn't get past the fourth or fifth level sadly, it gets really difficult
This was a cool surprise. I love anomaly hunt games. I actually considered making for this too before deciding on premise. At first I thought noticing the differences were easy but it ramps up near the end and had me staring at every object with paranoia.