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Castle In The Middle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3109 | 3.100 | 3.100 |
| Artwork | #7054 | 2.200 | 2.200 |
| Narrative | #7530 | 1.650 | 1.650 |
| Creativity | #7650 | 2.250 | 2.250 |
| Audio | #8484 | 1.400 | 1.400 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Loop
(Optional) Please credit all assets you've used
Didn't use any outside assets at all.
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Comments
That's a lot of weapons! I wish some of the more expensive weapons were a bit more satisfying, but overall this is a fun game. Good job. :D
Fun tower defense game! I do wish there was like a level indicator or something to show that a stronger wave of enemies is coming, but I liked it even without that! Super awesome that you made everything yourself--props to you!
hey man I loved your game alot it is such a cool wave game and Iike the idea that you purchase wepaons and defend the castle it would be much cooler if it was multiplayer and each castle sends waves to other castles and they can purchase and upgrade new troops. dont forget to rate my game /jam/gmtk-2025/rate/3780067
hey man I loved your game alot it is such a cool wave game and Iike the idea that you purchase wepaons and defend the castle it would be much cooler if it was multiplayer and each castle sends waves to other castles and they can purchase and upgrade new troops. dont forget to rate my game
It was interesting getting to experiment with the different weapons as you unlocked them. It took me a while to realize the red "-12" over the weapon card meant that was what it cost to unlock it, I mistook it to mean it would unlock automatically when I got that many kills. I could see how this could be polished with more time (screen shake, particle effects, sound effects and music) and expanded out (especially more enemy types) but it's got a solid little core. Well done.
Nice game! I like how many weapons there were! I wish there was more to do in the battle stages though
Gameplay needed to be improved. I will work on it.
Tower defence is a nice take on the theme. The linear progression kinda makes the game play out the same everytime, since there's only one of each weapon. nice job though.
Yeah, will work in the gameplay. Thanks for the feedback.
Nice work on the base of this game! I found the weapon selection screen confusing for a bit. I didn't realize that I was paying in kills. I thought it was more of a benchmark to meet in order to unlock new weapons. I think that the game needed more castle in the game play but overall it was fun.
Should have added the confirmation menu before buying any weapon. Good to know it. Thanks for the feedback :)
Really good start! Feels a bit slow where a hectic and "juicy" feel like Geometry Wars would lend itself really well to this game.
Give Geometry Wars a look and you've got yourself a really fun idle defense game after balancing the gameplay.
Good job getting this out into the world! Be proud :)
I know gameplay is not much good and interactive. Maybe would have include like expanding the castle, and upgrading your castle and weapons. And different types of enemies to kills. If i have to expand this project then surely i will add more stuffs. Gameplay is the key in any game. Good to have your feedback and thanks for the appretiation :)
Gimme Laser, big orb, machine gun & slash and I protect the castle. Liked the minimalist style and the urge to try all weapons but would have loved a mini castle :'(.
Yeah, I could have done many thing with it. But all my time went to design the weapon system and weapon selection system. Nice to have your feedback. I will look into it.