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OTTO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #603 | 4.158 | 4.158 |
| Enjoyment | #643 | 3.860 | 3.860 |
| Creativity | #1433 | 3.877 | 3.877 |
| Audio | #1690 | 3.298 | 3.298 |
| Narrative | #2441 | 2.684 | 2.684 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this puzzle platformer, death isn't actually the end, it's the beginning of your next attempt. Every time you die, the level resets, but the objects you’ve interacted with stay exactly where you left them. Use this looping mechanic to your advantage, moving and placing objects (mostly boxes for now) in strategic positions across multiple loops to solve puzzles and reach new areas.
(Optional) What would you like to be called if GMTK features your game?
Relampagu
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Comments
Dropping by from a Stream Request I didn't get to in time - This is a neat little game! As many have noted, the fall speed is wild for a game that wants precision in timing when falling to your death but I this simple concept is executed really well!
Nice and simple mechanic. I love the art direction it evokes warm yet intriguing feeling. The fall speed feels to speed up exponentially which was hard to control for me. I didn’t find the SFX fitting. The minimal music on the other hand is pretty spot on!
Very creative death loop mechanic! One of the best I've played so far. Love it.
this game is so beautiful, it's easy to know what is expected of you but it's easy to do it.
Excelent game, I liked the mechanics with the box, even though it's a 4 days Jam, you made many levels dude, that's awesome, congrats for that. Did a beat the game? After beat a level, the game returned back to first level, that means I have beated?
Yeah mate, you looped back to the beginning, congrats!
A very well made game! The character falls down very fast and it is hard to get the timing right at times. Also, I accidentally removed a box mid air and wasn't able to reset the level. Other than that, it is a very good game and a big congratulations on creating all assets on your own too!
This was fun and creative. I felt like I fell too fast to accurately leave crates where I wanted them, but otherwise setting up my own platforms was fun. Art and sound was good too, I especially like the lighting. Great job!
It feels really polished and is mighty enjoyable to play. However, I noticed one issue (maybe not, if it is how it indended to work) - when you fall character accelerates really fast, it makes placing boxes while in free fall a bit difficult, traversing by the same means , also, becomes harder too.
Amazing art, reminds me of terraria. The levels were also awesome and it's very polished. Great job!
Art is absolutely spot on. Cute and creepy at the same time. Misses polish. Gravity is too strong when falling and have dying as a core mechanic for level progression feels like I am being punished for something that is not my fault. Therefore a bit frustrating at some points. Lever 3 did a great job how to implement the mechanic is a way feel more like liniear progression. With a little more work on the balance, I think this is a great game.
Quite addictive, great visuals, cute player sprite, what else do u want?
I really love a good puzzle platformer, especially one that looks and sounds this good!
I love it !! it's totally my style. But the music lacks rythm. Shame
That's a very clever idea. It's verry well polished and i like the sound design too (especially the jump).
felt really polished, the mechanics were super clean!!
artwork here is a chef's kiss. has a great gameplay.
The graphics are really good, and the character is really cute. loved the audio and the movement mechanics! :)
as cute as it is, it is also tough :D I feel we drop too fast but maybe its just not my kind of game! it was fun tho!
I loved it, and despite the fall fast bug, it didn't influence much of the gameplay actually. I'm happy I could resolve the puzzles without using all the boxes and there is a "bug" where you can grab the box just before you jump off it so you can reuse it further down the level. Awesome submission!
Hey, thanks for playing. Happy that you liked it! About the box bug, do you mean you can pick the box and still "jump from it"? Like this?

If so, that's actually something that I chose on purpose, so the player can use it like a coyote time and go faster through the levels. I'm happy that you noticed it
Yeah, that was super useful!
i think this will help:
Thanks for it! I've already solved the issue, but sadly, not in time for the JAM's deadline