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A jam submission

Photon LoopView game page

a little physical puzzle game
Submitted by IronName — 3 hours, 55 minutes before the deadline
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Photon Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#31503.4443.444
Audio#45802.6112.611
Artwork#52812.6672.667
Enjoyment#55032.5002.500
Narrative#68681.7781.778

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The movement of the 'photon' is looping. And in the later levels, you can loop the path of 'photons' with mechanisms

(Optional) Please credit all assets you've used
fireworks 3bursts sizzle.wav by atomwrath -- https://freesound.org/s/56579/ -- License: Attribution 3.0

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Comments

Submitted

I like the art style the game has and the gravity physics.  Good job!

Submitted

Really creative mechanics!! Overall very enjoyable and a original way to incorporate loops!

Great game!Love the gameplay and visuals Soooo much! When adjusting the ball flying to the wrong place, I had to move the gravity circle that was already placed. Maybe it would be even better if I could click on the ball to make it disappear and regenerate immediately : )

Submitted

great game! Figured out mechanics pretty fast and loved the gameplay! Check out my space orbital game! 

Submitted

Not too sure what I was supposed to do at the beginning, but once I caught on, it was very nice.

Developer

Glad you got it at last. I'll try to make a better introduction in the future.

Submitted

very smart mechanics! Im a little too stupid for this game

Developer

Don't say that. Good level design shouldn't be too difficult. I still have a lot to learn.

Thanks for your praise : )

Submitted(+1)

Love the game! It's a very creative concept using the Godot physics!

Developer

Thanks for your like :D

Submitted(+1)

Interesting puzzle game!

It’s simple but it works fine. I do wish the “star” (the first mechanic of dragging) was a little snappier, and perhaps that there was a button to instantly respawn all the photons.

Good work!

Developer

You are right, I think it would be better if the photons' respawn could be controlled by players.

Thanks for your praisement :D

Submitted (2 edits) (+1)

Often got stuck in situations where 3 photons got stranded in space, so the photon gun stopped shooting. I didn't want to reset because I didn't want to redo all the work of moving the stars (?) back into place. The result is that I couldn't really experiment, I just have to know exactly where to place the stars, and move them there quickly so the photons don't get lost while I'm moving things around. Really what I wanted was a continuous beam of light that reacts effectively instantaneously to my changes, and stars (?) that wouldn't drift while I wasn't holding them (sometimes I thought I had the perfect placement and then it changed by itself without my input).

Screenshot of me basically stuck:

I really enjoyed the clean and minimal UI, and the particle effects are very satisfying.

Developer

Sorry for that :(    The game was tested twice and this bug wasn't be found... 

Star has a little inertia, which makes it keep moving a short distance after you release it.

I tried to make the game look better with particles, because I am not good at drawing, lol

Submitted

Just curious, was the photon limit due to performance? I feel like most CPUs these days should be able to handle updating more than 3 entities per frame. Assuming they only interact with a small number of stars. Also why do the stars have to be physics objects? They basically aren't affected by any force right?

Developer

the photons limit is because I set small push force between photons. So if I don't set the limit, the photons will fill the box then the puzzle will be solved naturally.  The reason why there is push force ... maybe it will encourage players to make a steady path?

Actually. the stars are only dragged by MOUSE and blocked by walls. They are RigidBody in Godot, and I simply give them a friction, which can stop them when you not drag.  you can call it effiency or lazziness.

Submitted(+1)

Nice job. Super tough game. I only got about halfway through the levels - the later ones looked crazy.

It's clever and uses physics nicely.

Developer

I think the later levels are easier in operation than the former. Anyway, thank you for your praisement!

Submitted(+1)

Very clever mechanic! it was very satisfying in the second level to discover how to use the physics! overall very solid idea!

Developer

:D