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A jam submission

Road to KillView game page

Drive or die. Can you reach safety's threshold?
Submitted by Recryptech — 6 hours, 53 minutes before the deadline
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Road to Kill's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#33.2313.231
Overall#63.2693.269
Art#73.6153.615
Creativity#93.4623.462
Theme#102.7692.769

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

I also really liked the character customization! That’s a neat touch!

Submitted(+1)

Really fun game, I really wish you could commit vehicular manslaughter though, maybe at the cost of your car’s health or something.

Developer

You can! Just gotta pick up speed then first degree manslaughter is yours!

Submitted(+1)

seems like this is based off the roblox game "a dusty trip" and i love that game.

Submitted(+1)

It’s a lot more likely that this is based off games like the Long Drive. I’ve never played a Dusty Trip, but Roblox games are very rarely completely original, and typically based off pre-existing games.

Submitted

you’re right

Submitted(+1)

This is another of my favorites this jam. So simple in concept, but super replayable and pretty funny sometimes too. I did have a bit of lag sometimes but that's understandable given how big the world map is; I do wish there were slightly more item / setpiece spawns along the road (though maybe there are many more just off the road and I'm missing them).

Anyways very cool game---the art and sound design fit together well, and nothing feels out of place or like it's unnecessarily complicated. Oh and the shear amount of player customization options is wild . . . Excellent work overall!

Developer

Thanks for the feedback, I'm glad you enjoyed it! I had a lot of fun making this one even if I didn't get to do everything I had in mind.

As for your specific points:

- The lag is pretty bad. That's mostly my fault due to poor implementation of certain things, but I won't let Flowlab escape the blame entirely lol

- The lack of set pieces was my biggest regret too. I had at least 10 building types planned for the game which got scrapped for time. Only two (Technically 3) exist at the moment. This is something I'd like to work on in the future

-As for not being able to find any in the world, set pieces give distinct audio cues to clue you into where to find them. This is why stereo is really important for this game. (I'll likely add other ways to find them and settings for those more hard of hearing)

hey so idk how else to contact you but im making a game on flowlabs and i was wondering how did you make a death screen?

Submitted(+1)

Such a fun concept, this one has a good shot at winning!