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Hyperkinetic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4809 | 2.550 | 3.250 |
| Creativity | #4906 | 3.040 | 3.875 |
| Enjoyment | #5300 | 2.550 | 3.250 |
| Artwork | #5328 | 2.648 | 3.375 |
| Narrative | #8779 | 1.275 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Stages loop if you aren't fast enough
(Optional) Please credit all assets you've used
https://commons.wikimedia.org/wiki/File:Magic_Circle.png
https://godotshaders.com/shader/animated-pixel-art-text/
https://godotshaders.com/shader/holographic-light-effect/
(Optional) What would you like to be called if GMTK features your game?
EvilFrog
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Comments
Whoa, this looks really cool. I don’t think I’ve seen anything with this exact style before, but I really like it. There’s an interesting contrast between the drab, brown sky and the psychedelic ground textures.
The main mechanic here is neat too. Simple in concept, but uses the theme in a unique way. I’m afraid to say I was not able to complete level 2, though. I got kind of close, but no dice. Every time I tried to jump upon landing to maintain speed, I managed to lose all my momentum instead, so assuming I was supposed to be using that mechanic that’s probably why I wasn’t able to make it very far. It likely works differently here, but I was never able to bunnyhop in any other games either… no explanations ever made sense to me, I always lose all my speed immediately. Unfortunately my lack of skill at FPS movement seems to carry forward into this game. Still enjoyed what I played, though! Nice work :)
I like it a lot. It was good, but the jump in difficulty in level 2 was harsh. I got close but I didn't end up beating it. Using A and D to correct in the air losing so much speed felt punishing. The bunnyhop would have felt better if it had more buffer for early presses too. Fun concept
The movement is really satisfying. I also really like the crunchy visuals. I didn't get past the second level sadly. I will say that the glass in the first level feels absurdly demanding in speed to break. Overall pretty nice.
This game is really wild. Super cool visuals and audio design. I wish I was better at it because it's very up my alley but the timing of the jumps was really really tricky. Maybe some permissive jump buffering would help. Super cool stuff!
I like the unique visuals, it reminds me of Devil Daggers a lot :D The gameplay is really cool too, although I have severe skill issues with the timing haha. Cool game!
Yeah Sorath's games were a big inspiration for the design. Been playing Hyper demon nonstop for the past couple weeks.