one of the best games in the jam๐
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Some Work and Some Play's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #35 | 4.718 | 4.718 |
| Audio | #114 | 4.155 | 4.155 |
| Narrative | #357 | 3.789 | 3.789 |
| Creativity | #449 | 4.225 | 4.225 |
| Enjoyment | #1415 | 3.563 | 3.563 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has to escape the endless loop of work by bouncing between working and playing games. The feedback loop between the two drives the game's progression.
(Optional) Please credit all assets you've used
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Comments
Love the idea. Graphics look nice, the music is great. Might be fun to have the game on at all times so you need to multitask.
i was hoping someone would do a 'monotonous loop of daily work' kind of game!!! i love games that force u to multitask like this and this was really fun :D the little click sound effects are so satisfying and the pixel art is really polished too!!
Cool and interesting idea to combine two games into one and it works perfectly. Very polished art style. Love that my hand controls become worse when I get tired.
I cannot find the suitable upgrades and am fired on Day 3. I don't even realize that I can still work while playing before reading the comments. That's so realistic.
When you grab parts before conveyor belt stops, the part will leave your hand when conveyor belt stops and still moves with your hand.
The music and art are super good, and working while using the game thing is a cool challenge. If you want criticism, the mouse felt like it had a speed cap sometimes which felt pretty weird, and as other said it's kinda long, (I quit after day 2) but if you update it I'd love to play it again!
The art and music are really great! However I kind of felt that I had experienced the whole game after just one day. Some more variation, coupled with shorter days, would really improve it!
big fan of the presentation! and I see we were both inspired by flappy bird :) I agree with the others about long days - and a bit more of an assembly challenge would have been welcomed. but the vibe is great. Nice work!
Great game! I really like how the mouse movement is drowsy when you lose energy. The presentation is right up my alley, the music is fantastic, and the overall concept of the game really hits the spot. I really enjoy how you can still combine parts even while playing (as long as they don't spawn too much to the left). :D
A wonderful entry.
And please fix that missing period in one of the Boss's lines.
Great visuals, and probably the best music I've heard this jam.
The GameThing having battery probably should've been mentioned (which it might've there was just too much text), I thought it was a bug.
Also, the day is waaaaaaaaay too long. I get that maybe you want the player to relate to the worker in game, but that was too tedious for me to play after Day 2.
Incredible polish and super original idea! The slowed music, controls, and eye blinking visuals indicating low energy work so well to communicate the idea of falling asleep on the job. Unfortunately (probably due to sleep deprivation from the jam) it actually makes me sleepy while playing haha! Superb job!
I love the narrative and the art style is quite nice as well! Unfortunately, the gameplay itself becomes repetitive pretty quickly











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