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Kessler Syndrome's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1288 | 3.125 | 3.125 |
| Enjoyment | #1817 | 3.438 | 3.438 |
| Audio | #1868 | 3.250 | 3.250 |
| Artwork | #1909 | 3.625 | 3.625 |
| Creativity | #3962 | 3.250 | 3.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you play as a satellite orbiting a planet, and if you think about it, orbits are just giant loops in space.
(Optional) Please credit all assets you've used
Third Party Artwork Used
Font: 8BitOperator by Grand Chaos Productions
License: SIL Open Font License
File: explosion.wav
Author: Michel Baradari
URL: https://opengameart.org/content/rumbleexplosion
License: CC-BY 3.0 ( https://creativecommons.org/licenses/by/3.0/ )
Modifictations: converted from flac to wav.
File: hit.wav
Author: Iwan 'qubodup' Gabovitch ( http://opengameart.org/users/qubodup )
URL: https://opengameart.org/content/impact
License: CC0
File: asteroid_explosion.wav
Author: dklon ( https://opengameart.org/users/dklon )
URL: https://opengameart.org/content/boom-pack-2
License: CC-BY 3.0 ( https://creativecommons.org/licenses/by/3.0/ )
Notes: Used explosion_5.wav in "Boom Pack 2".
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Comments
This was really fun and had a lot more levels than I expected from a jam game! I think that making the larger asteroids destroy the player's satellite instantly was a bit harsh, though. It makes the random asteroids feel like a bigger threat than the enemies themselves and I often had to restart after getting hit by one while looking for the last enemy. The enemies also hit the asteroids almost as much as I did and would sometimes explode before I saw them.
We're glad you enjoyed our game and thank you for the feedback!
I believe the reason the enemies exploded before you saw them was because we made it so that the enemies were not damaged by the large asteroids but the smaller asteroid debris would damage them. It might be the case that you shot some bullets that blew up some asteroids and an enemy satellite passed through that "debris cloud" and was quickly destroyed.
I suppose an instant game over from hitting an asteroid is a bit harsh (perhaps it should instead do a lot of damage but not insta-kill). Again, thanks for your feedback :)
Really satisfying game, loved it. The chwek chwek bullets sounded so good. Really enjoyed it. Great job man. would appreciate an effort if you could look into my game too.
Thank you, we're really happy you liked our game! :)
I'll definitely check out your game as well!
Cute game! Love playing as a satellite and cool interpretation of the theme! Lil pew pew shots sfx were nice too
Thank you! We're glad you enjoyed our game :)
I think the orbit mechanic could have been improved, as interesting it is. Still cool.
Thanks for the feedback! Do you have any specific ideas on how we can improve the movement/orbiting?
My idea, I would have stuck the satellite in an orbit, and it could move vertically only jumping from one orbit to another. I think it would have been a little more challenging.
I suppose that could be an interesting change. We'll keep that in mind.
Again, thank you for your feedback! :)
Pretty fun gameplay, some level are really challenging! Great Job
Thank you! :)
The orbiting mechanic was super cool! The music didn't really fit the game very well in my opinion though.
Thank you for the feedback! We're glad you enjoyed the game :)