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Recursive Analysis's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1144 | 3.200 | 3.200 |
| Audio | #2707 | 3.050 | 3.050 |
| Creativity | #3962 | 3.250 | 3.250 |
| Artwork | #5729 | 2.550 | 2.550 |
| Enjoyment | #6194 | 2.350 | 2.350 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Things in the game are looping. The player must find them out.
(Optional) Please credit all assets you've used
font: Bodoni Moda SC, Designed by Owen Earl. Available on google fonts.
(Optional) What would you like to be called if GMTK features your game?
Good K, Bingert, Danosik, Javadoor44 and GreenGaurdian
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Comments
Big fan of the cheesy noir narration, it set the tone wonderfully! A lot of people will scoff at the minimalist use of assets and in turn the empty environments, but I think that actually sells the noir tone pretty well with the focus being solely on the grimy crime at play. This was fun!
"This is a Game Jam game. Perhaps the culprit stumbled here and developed this game. What happened? When? ...And why?"
I loved this game! The atmosphere was really well done and I constantly felt as though I were in the middle of some big mystery, especially with the music and desaturated visuals. The crime scenes were fun to try to put together, and I found your take on the "loop" theme very creative and interesting. Detective noir games are always awesome.
Creepy noir vibes. The music/ soundscape is really intense.
Game mechanics felt slow and sticky to me. The crime scene was difficult to understand.
Nevertheless, a lot of game for a short game jam!
Another noir detective game!!! Super good work! I definitely felt the vibes in the game
Absolutely loved the music the intensity it creates is really good.
I loved the music, felt so intense!
oh my god that art. damn, thats soooo good. nice job
Nice work !
The atmosphere in this game is really cool - the minimal greyscale environments and stark music make it all feel mysterious and dangerous. I like the ambition of randomly-generated narratives as well.
Unfortunately the gameplay didn’t quite click with me. The mysteries never seemed very interesting, and the solutions weren’t very satisfying. Oftentimes I wasn’t really sure what conclusion the game expected me to make. In general, the aesthetics of the game make me feel like a detective, but the gameplay didn’t, if that makes sense.
Super unique entry!
Thank you very much for playing and providing feedback!
The crime scens indeed seem to have come off a little confusing, perhaps also because we didn't add any real explanation as to how to even go about analyzing them. Perhaps we can tackle that in a future update!
(Btw the game has an ending and an overarching solution; in order to better understand what to improve, did you manage to catch that from the design? Or did it seem to you as if you just need to analyze crime scenes over and over forever?)
I didn’t catch that, actually - I thought it was an arcade-style thing where it restarted every crime scene, so I only played a couple. Maybe I’ll give it another try sometime and try to find the ending.
Thanks for the reply! If you didn't catch that there's no need to go back, it's probably hidden too well for even the most sharp-eyed detectives to figure out. Unless you truly want to proclaim supremacy over this riddle, that is.
I like the minimal creepy style!
Interesting concept and nice music, but I don't really understand the gameplay. I don't see connections between objects, their order and their importance. My reputation kept going down each time and only once it grew and I don't know why. Also car scene feels unnecessary, slow and boring. But this game has potential.
Good job finishing your game!
Thank you very much for playing and the feedback! Yeah I was wondering if perhaps I made the game too difficult to understand because of the really non existent guidance.Wanted to make the game a true detective experience, but perhaps it came a little off...
The scenes are randomly generated so that the culprit has a course. The state of the objects he stumbled upon, and how "messy" his course appears indictate his personality, the physical order of the things in the crime scene indicates the order and through the personality ypu can infer what information is most likely to have provoked this action. (If you wanna give it a 2nd shot, this is a clue as to how to approach the crime scenes)
The car scene was perhaps ultimately a little out of place although me and the team believed it helped achieve the noir aesthetic and benefit the overall feeling of repetitivness.
Well, I ended up writing quite an essay, but all in all I'm just grateful you gave it a shot!
Liked the music / sound design
You got a nice narrative that could lead to interesting places, but the gameplay is a little bit too slow and sometimes its hard to see the objects
Thank you very much for playing! The problem of objects sometimes being hard too see is indeed bugging and would've been an easy fix, but I hope you enjoyed the game nonetheless! The slow gameplay was rather a design choice, to achieve a similar aesthetic to those noir fetective films.
May I ask what was the reputation number on screen after your last case? For the sake of understanding how well players engaged with the investigation system.
The game has potential !