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Zip Lash's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1213 | 3.625 | 3.625 |
| Audio | #2646 | 3.062 | 3.062 |
| Artwork | #3090 | 3.250 | 3.250 |
| Creativity | #4528 | 3.125 | 3.125 |
| Narrative | #8372 | 1.438 | 1.438 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
so you see there's a gameplay loop,
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Comments
Love the music fits the artstyle really well!
As feedback the camera gives me headache it moves all over the place way to fast and i would add something at the start to tell the player that the spacebar can be use. At first i was just trying to jump everywhere. Not sure if jumping and Spacebar both are needed. Maybe spacebar alone could be fun too :)
Love the music fits the artstyle really well!
As feedback the camera gives me headache it moves all over the place way to fast and i would add something at the start to tell the player that the spacebar can be use. At first i was just trying to jump everywhere. Not sure if jumping and Spacebar both are needed. Maybe spacebar alone could be fun too :)
cool
Hey, cool game! I love those sorts of speedrun mechanics, would've loved seeing more mechanics that let you utilize your zipline in different ways. Great job!
so i got 50 seconds on level 3 am i cool?
also IS THAT A GEOMETRY DASH REFERENCE 😁?
someone got the reference ❤️
Neat game! It does a good job at conveying a sense of speed. You can move really fast in some sections. The one suggestion I have would be to add some kind of failure state; maybe a hazard of some kind? I actually thought the bounce pads were hazards at first - something about their placement in level 1 suggested that to me somehow. Level 3’s placements more clearly telegraphed to me what they actually were. I think that, because you can’t lose the game right now, a lot of it just turns into holding space and switching directions every now and then. Having some hazards could force you to occasionally slow down a bit and consider your positioning, which I think could make the game a bit more engaging.
I ACCIDENTALLY SUBMITTED BEFORE FULLY EXPLAINING HOW MY GAME FITS THE THEME BECAUSE I PRESSED ENTER AND IT SUBMITTED IT BRUH!!!!!!!!!
How does your game fit the theme? you loop around the level, ik it's not the greatest, originally it was going to be a racing game with laps and the "zipline" thing was gonna be a grappling hook that allowed you to swing around and do cool loop tricks, but time constraints led me to this. still fits the theme well enough ig.