Ooo, I get what you guys went for. Cool way to integrate the loop theme. For a first person hack and slash, the controls felt a bit janky. But that's to be expected in a jam.
Cool submission, cheers <3

| Criteria | Rank | Score* | Raw Score |
| Narrative | #4519 | 2.201 | 3.000 |
| Creativity | #5259 | 2.935 | 4.000 |
| Artwork | #5853 | 2.516 | 3.429 |
| Enjoyment | #6340 | 2.306 | 3.143 |
| Audio | #6463 | 2.097 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to complete the same level again and again, but each time, a new evil clone appears and follows the exact path you took in your previous run. These clones leave behind a deadly trail, blocking your old routes. The challenge is to survive as many loops as possible without trapping yourself by making the level unbeatable.
Ooo, I get what you guys went for. Cool way to integrate the loop theme. For a first person hack and slash, the controls felt a bit janky. But that's to be expected in a jam.
Cool submission, cheers <3

Lovely idea, I sadly wasn't able to try a second loop though... I killed all the enemies but then the loop didn't restart, and when the timer ran out i died, and neither the retry or main menu buttons worked. Great setting though! Well done!
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