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Pachinko Destroyer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #6133 | 1.923 | 1.923 |
| Enjoyment | #6645 | 2.231 | 2.231 |
| Creativity | #6937 | 2.462 | 2.462 |
| Audio | #7249 | 1.846 | 1.846 |
| Artwork | #7688 | 2.000 | 2.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I thought of gameloops when creating this game. Usually, player needs to sustain the gameloop and if they fail, it lead ups to game ending. I tried to turn this concept upside down with "self-playing" pachinko machine and player who is tasked with destroying it.
(Optional) Please credit all assets you've used
see description for full credits
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Comments
Your idea for destroying the looping pachinko machine is a good one. After awhile, I really wanted to win and I felt like I was in an endless pachinko dreamscape. I tried different tactics like shooting the balls, shooting the entry and exit points, and hiding. I wanted to jump shoot for extra power but to no avail. Hope these ideas are helpful. Nice entry.
I can see the potential of this game. Adding the player and shooting the balls could affect the odds of where the balls land and score points. Maybe could add other mechanics to affect the score. Reminds of Balatro that was based on an existing poker game but added additional mechanics to score more points and making the game more interesting.