I really like the idea but I struggled with this, TBH. Text is too hard to read in the browser (it's really small and blurry) and ity appears like text on some of the cards is missing, so it's hard to know what they do. Restart button didn't work consistently for me, either so I gave up in the end - sorry. I do really like this idea though!
Play game
1tk: One turn to Kill's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #2092 | 3.565 | 3.565 |
| Creativity | #2310 | 3.652 | 3.652 |
| Narrative | #2345 | 2.717 | 2.717 |
| Audio | #2733 | 3.043 | 3.043 |
| Enjoyment | #4888 | 2.652 | 2.652 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
When we heard “loop,” our first thought was of card games where powerful combo decks repeatedly cycle their win conditions. Our game embodies this idea in two ways: the encounters themselves are designed to be both repeating and scaling, and by players scaling their decks power by looping their strongest win conditions and replaying them (hopefully several times per game.) We hope you enjoy discovering and mastering these loops!
(Optional) Please credit all assets you've used
100% original, hand made art.
PS: Control + scroll wheel to zoom in on the page to get the game bigger onscreen. (full screen shifts the assets in the wrong spot in this build)
(Optional) What would you like to be called if GMTK features your game?
Bernard, Kilian, and Kyle from Eternal Delta Games
Comments
Cool concept! I loved just being the most degenerate card playing person ever wiht my infinites. Cool take on the concept the text was just a tad too small but I managed to read it by scrolling
Cool concept! Congratulations! Just a little feedback, I think the text is small, and I think the time limit also made it hard for me to understand all the cards.
This is a cool concept for the game jam. You managed to get a lot of cards and mechanics created in a short time, well done! We didn't have time to get relics implemented for ours
My only feedback would be that it is very small and hard to read in the browser, so it probably just needs to be all scaled up a little bit.
We also created a card game/deck-builder for the jam, so would love your feedback too if you want to give it a try!
Nice game with sweet music. Nice effects, but I am unsure why I lose on different turns. I had to zoom in my browser to be able to read the cards. You can still set the screen size on your store page.
This was fun, and I'm super impressed with the art. The concept was good, and I thought the inclusion of the timer added a stressor that helped to move gameplay along. Well done!!
This is a nice game! but I didnt fully understand the mechanics, the letters on the cards were very hard to read, would be nice if they scale a bit when you drag them or somehing like that. The tutorial is nice but I didnt see the instructions at the beggining because it was all behind the dark part of the screen appart from this it looked great!
AWESOME GAME! ART and SOUND is just perfect; love it. The only and biggest problem that I found is that the text is way too small for me to read.
If you would be so kind, also please rate my game :D
I am not much of a tcg player but I can see where this could be really fun to overkill to the highest possible degree!
A fullscreen button would be nice but not a big deal with zooming in. The art style is amazing. For a game made in a few days there's a lot of effort put in here and a lot of personality. Great job!
Really cool game, and a very creative idea for the theme. Would love the cards to be a bit more readable, but it's not a big problem :D
Yeah, it's a bigger problem than we would have liked :< cards being hard to read and the image quality getting crushed was a bit disheartening. But I'm glad you had some fun with it. We will upload a build with the two features we had to cut and improving the window sizing when we get a chance. It was a long four days though we might need a gap day or two lo
Impressive, I’ve tried to build a card game before in a jam and failed miserably, I don’t know how you did it!
I did find it really difficult to read which made it hard for me to get into it (I probably need glasses and am in denial). The mood was lovely and the graphics looked great.
Thanks, we started to realize how much work we had to do by day 2 but at that point we were already committed.
We understand the size and readability is an issue, we already have fixes underway, but we cant until the jam voting concludes.
Honestly, thank you for playing, taking the time for some constructing criticism, and the kind words. <3
Very fun little card game, and a creative use of the jam’s theme!
Can't believe you banged out a card game in 4 days, super impressive!
I got to 124 total power, and I found the super rare "null" card. I know that was a bug, but finding it felt like balatro lol. Made it to the 19-health enemy. Honestly just satisfying, and lovely music in the background. I like it!
Haha you pulled the "null" card! We totally intentionally put that in the game... Now it's a race to see who can replicate it first within the team. Props to pushing all the way to 19 health!
The music was a funny concept of what a person who spends a bunch of extra time full well knowing they have lethal and they cant hear their opponent or spectators who just want it to end!






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