Who would have thought it was possible to make such a cute clicker? :) Well done on this lovely game^^
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Spools's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #181 | 4.481 | 4.481 |
| Narrative | #1748 | 2.907 | 2.907 |
| Audio | #2006 | 3.222 | 3.222 |
| Enjoyment | #4213 | 2.833 | 2.833 |
| Creativity | #6223 | 2.648 | 2.648 |
Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a clicker game, loops are present through the game in many forms. (As rings, mechanics, belt loops...)
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
MusiGator
Comments
Very beautiful hand drawn artwork. Only thing I would change is that the shop blocks me from seeing big number go up. Maybe put the shop on the left side of the screen?
Wow for a solo dev effort this game is extremely well polished. I loved all the art and animations so much and even though the concept is simple it immediately "hooked" me ;)
The artstyle is really cute and cozy. I love Seam's idle animation.
However, I agree with other comments and found the gameplay is a bit shallow. It could use better balancing, more upgrades, and stackable upgrades (if you buy the +50 one before the +15 you're going to get stuck at +15).
The art really elevates the game, so it's still a memorable experience.
Cute game with a cozy artstyle and music. Sadly the gameplay was a bit to shallow for my taste. :D
The artstyle is so cozyy, I love the animations, they make the game feel more alive!
Just click and enjoy the music and calm vibes! Good job! ^^
I love the art but I'd say for a clicker game it lacks "automation". I'm clicking the same old button for the rest of the game, upgrades doesn't change much. Overall great stuff
I love the art but I'd say for a clicker game it lacks "automation". I'm clicking the same old button for the rest of the game, upgrades doesn't change much. Overall great stuff
Absolutely amaqzing and really fun, little issue is that upgrades do not stack so if you get later upgrades first when you get the cheaper ones your click power will be reduced
The aesthetic theme and vibes are inmaculate
Absolutely amaqzing and really fun, little issue is that upgrades do not stack so if you get later upgrades first when you get the cheaper ones your click power will be reduced
Absolutely stunning animation and art, as a solo dev as well, doing art was impossibly hard, how long have u been doing art for?
Thank you! I spent most of the jam's time doing art, i mostly drew in the morning and worked on the code in the evenings. I've been drawing and animating for most of my life but this was my first video game. I have a failed animation yt channel behind me and a current one that i don't care too much about. Congrats on joining as a solo dev! My weakness is code haha :)
Really good game! Was very enjoyable to play and absolutely love the art style. Would've liked to see a little more from the automation side, but generally a really good entry and I'm glad I played it :)
The hand-drawn art and animations are absolutely charming—it made every interaction feel warm and personal.
Your animation and art skills are stunning! I really loved the artstyle and the cosy vibe of the game. One thing I noticed, is when I "pause" the game, I had to go back to the main menu. The first time it happened it kept my progress, but on the second I lost all my spools! :( Other than that, it was a really enjoyable little game! Good luck to Seam and their adventures! <3
Very cute game!! Clickers are really addicting I don't know why.
Just one thing I'd like to point out, the ESC button to close the shop sometimes gets out of fullscreen mode, at least when playing on the web.
Really solid game! The scope and the idea are super right for a small jam, I loved playing it!






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