Play Catgirl Simulator
Neko Overdrive's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1686 | 3.696 | 3.696 |
| Audio | #2209 | 3.174 | 3.174 |
| Narrative | #4057 | 2.304 | 2.304 |
| Enjoyment | #6536 | 2.261 | 2.261 |
| Creativity | #6575 | 2.565 | 2.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
We tried to make a rouge like but kinda failed
(Optional) Please credit all assets you've used
see description for full credits
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Comments
With over 100+ hours in Sekrio, I can say Sekiro is way easier than this.
This is my second rogue-lite experience after God of War Ragnarok Valhalla DLC.
Why the Lock, I was spamming block on start level and the character is locked in stunned animation.
Why the Chip Damage when Boss parry my Attack, what a counter intuitive mechanic.
I defeated the Boss thanks to some bug that got her stuck in my attack spam.
The Chip Damage is very RNG as I could never tell when she will parry my attack or not, no rhythm to her parry.
Sometimes the Boss just goes off screen while during Aerial & had to restart the fight.
The legit attempt, I almost defeated her . I broke it's posture twice which wasn't enough.
Why is the Posture bar in the game mechanic when I have to defeat the Boss through Health bar ?
ROASTING DEATH messages are initially FUNNY and Annoying later.
I like the challenge will play later.
Damn, ain't no way someone actually try to beat our game. Also as the game dev i never play sekiro and the one who have played is the game designer. The lock was so you cannot spam block, you will lose stance when you block but can gain back if parry. The boss parry was actually dodgable but I wish there was more feedback to warn the parry. Sadly we ran out of time due to time management :(
AH lastly thanks for playing the game, really apreciate your effort.
good jame gam game
wait what
gam jame :3
Yes, I can confirm it's actually fuckin hard. Tried many times, couldn't do it :(
It is visually kinda crazy tho, especially the animations for the boss. Music and sounds are good, I just miss a feedback for the sword attack. I encountered a minor glitch (I think?), because sometimes I can jump very high, and I believe it might be related to the platforms; if I jump and I'm close to a platform it feels like I double-jumped instantly.
Great vibe and nice characters, I would recomment to expand it <3
Thanks for playing!!
Yeah I don't know who decide this game to be this hard, even the dev couldn't beat the boss, OMG.
I really like the art especially the music
Thanks! Our artist would be joyed
I really like it, it really really gets under my skin, especially because you slide when you attack for some reason. I didn't understand exactly how the parry and the second bar work, but nonetheless great game!
THanks! Stance bar is like in Sekiro. When you block, you lose stance and when you parry you don't lose any stance. Parry have cool down so you cannot spam it but is reset when you parry.
LMAO, boss dashed out from the game when she did the stomp attack. Did that mean i won? Great artwork and sound effetcs tho.
LOL there's that bug that happen once in a year so I gave up on fixing it
The visuals and the audio are great! There are a few things I would say are hurting the gameplay however. The speed combined with the camera doesn't work so well. Because the camera follows way behind when you run, I'm practically looking behind me and can't see anything in front. I feel like this is meant to be a fast paced action game, but that camera makes feel like I have to take baby steps just to see what's in front of me. I think the combat is ok, but I can tell it would have been great with a little more feedback. When your attack hits, giving some kind of audio queue, hit flash, particle effect, or even a "clash" animation with some bounce back would have made the combat feel so good. As it is, I was unsure most of the time if my attacks were even doing anything.
The BEST part of this game by far is the boss. I love the boss behavior patters and the variety of actions. Definitely has a much more enjoyable experience fighting the boss, and again it would have been SO much more awesome with that attack feedback.
THanks so much for the feedback!
I'm sad we weren't able to polish this game as much as I wanted. The parry felt pretty good already, but there was some setting and polish in the combat that were just missing. We just miscalculated the time and ran out, that's why the game is like this.
Tested this game out. Recommended by a friend. Boss certainly gave me quite the challenge but it was definitely beatable. Took around 25ish tries. Simple game but has good mechanics and requires skills. Parrying can be a bit difficult, hard to time. The thing that took me by surprise is how often the boss can parry you and its punishing as it takes your hp. What I did was just stand inside the boss. Attack 3 times and bait out an attack then I block. If you're inside the boss and she does the ranged attack, you wont get hit. Her aerial attack is certainly easiest to dodge. Hardest part about her is her parries.
Thank you for commenting
Thanks for playing, I'm actually so soprise someone actually beat it cause even as the dev, I haven't beat the boss, or none of us even beaten it once.
It has nice artstyle and overall vibe, movement feels good and fun! But it is until you have to fight an enemy. I think, it should be easier to change direction without moving. I tried to go behind enemy, change my direction, but even though character did that, it also moved so far, I was on the other side of enemy again :D Some hit feedback would also be appreciated. For example a little bit of screenshake, screen freeze, sound and maybe enemy could blink on hit. It would make combat feel so much better and responsive. Here you have nice videos about it, one from creator of this jam:
https://www.youtube.com/watch?v=216_5nu4aVQ
https://www.youtube.com/watch?v=dnA6N5QMec8
Feel free to also check our game! :D
Hiiii!
Yeahh, we were originally planning to polish the game a lot more and add a bunch more stuff, but we unfortunately kindaaa ran out of time
>~<
I should have scoped the project better fr
Thanks alot for your feedback though