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LassoLine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1573 | 3.737 | 3.737 |
| Creativity | #2394 | 3.632 | 3.632 |
| Enjoyment | #2693 | 3.211 | 3.211 |
| Narrative | #3746 | 2.368 | 2.368 |
| Audio | #4282 | 2.684 | 2.684 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Draw a lasso loop to catch fish!
(Optional) Please credit all assets you've used
No third party assets
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Comments
Good job, Kaideu on submitting this game to the jam! I did enjoy catching a few fish. The game felt a bit laggy though but nonethless good work!
At first, I didn't know what to do. I wished it were a tutorial or something. When I learned how to play, it was fun and relaxing. Nice game!
And I would like you to try my game!
Always love a vibey fishing game.
Indeed. Always a good time performing a good catch! Hopefully I can turn this into a proper collection game in the future.
Cute art and a cool take on the theme!
Thanks! Glad you liked it
Fun and enjoyable game!
It would’ve been nice if each time you caught a fish, you earned money and could upgrade your fishing rod.
Glad you had fun! I thought about upgrades to the lasso, but I couldn't think of a purpose for it. So I felt it would be an empty mechanic. Instead, I opted for a simple relaxing game. I hope to add more to it in the future though as a collection game!
Fits the theme, I was drawing lots of loops. I like that it is playable on mobile. I think that increasing the spawn rate on the mission fish would help. Also adding a penalty to getting too much wrong fish. The music was fun, art was lovely. Good job!
I appreciate the feedback and glad you enjoyed the mechanic!
Unfortunately I couldn't think of any gameplay that would be fun beyond the main drawing mechanic that would be doable within the time constraint, so I ended up making it a simple relaxing game in the end
Super cool game! The artwork was incredible, especially the rays of light coming down through the water. It did end up being about the patience of waiting for the fish I needed to show up instead of the challenge of catching them, but it’s really nice to see a game that works in mobile too! (I’m away from my computer for a few days and it’s great to still be able to rate games!)
Glad you enjoyed it! Gamaray definitely did a great job on the art
This was fun! I appreciated the rarity differences and collecting new fish. My game is also about drawing a lasso, so it was interesting seeing the things we did similarly and differently. We also gave the drawing a maximum size, but automatically completing the loop is a good idea we didn't end up going with. Well done!
Glad you enjoyed it! Was honestly surprised how many lasso game there were. Although, with 37k participants, I shouldn't be.
Ya, I noticed during playtesting that I was able to tell when the auto close would take place since I implemented a distance requirement from end point to start point to ensure nothing was caught when the player just makes a line.