Interesting idea in retro style.
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afterloop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #611 | 3.561 | 3.561 |
| Creativity | #1131 | 3.963 | 3.963 |
| Artwork | #1596 | 3.728 | 3.728 |
| Enjoyment | #1802 | 3.443 | 3.443 |
| Audio | #2498 | 3.106 | 3.106 |
Ranked from 246 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
afterloop is a short adventure puzzle game where every attempt matters. When you restart an echo of your past run will follow your previous steps and each new attempt becomes part of the puzzle.
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Comments
Cool Concept! I think I soft locked myself after thinking the spike buttons are for doors too tho. Aside from that, Just more contrast with the player and environment :^D
This game is FIRE! It is a very interesting idea. The only piece of feedback that I can give is to do with the art style and animation. I love the black and white art style, but I would like to see some more contrast on the player so he does not blend so much into the background. Animations can help to make the game feel more alive; maybe add some moving trees or something a little more to the game.
Hee-Ho. Cool idea, but very hard to play. I didn't understand how my echo moved (They make actions that I didn't)
This goes hard. I think I ruined myself but restarting while standing on a spike-trap button but I brought this upon myself.
Really cool game! I love the retro aesthetic and I'm a sucker for an open world puzzle game. I was experiencing an issue where my monitor cut off the top and bottom of the screen so I couldn't see the full thing but I think that's an issue on my end. Overall, great submission <3
The concept is very interesting and enjoyable :)
The drawing of the background is amazing btw
I love the take on multiple iterations going into an adventure game, feels super creative!
Cool take on the theme, very integrated into the gameplay and narrative. There's definitely some charm to having to stall for one of your past lives to stand on a button and it adds to the narrative by having other versions of yourself talking about waiting, roaming, etc. I do think this also becomes tedious at a certain point, which makes this great for a game jam game that is short and having the buttons and corresponding locked doors all quickly reached from the central spawn point.







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