Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hula Hoop MannyView game page

Help Manny to swing his hips to stay in shape!
Submitted by Behrendt — 1 hour, 55 minutes before the deadline
Add to collection

Play game

Hula Hoop Manny's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#67052.0342.444
Creativity#68072.4963.000
Artwork#76242.0342.444
Enjoyment#85711.6642.000
Narrative#87351.2941.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Theres a hula hoop and there is music.

(Optional) Please credit all assets you've used
Music 2000 Sample Library - https://soundpacks.com/free-sound-packs/music-2000-sample-library/

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

INCREDIBLY SILLY & DUMB FUN. the idea is... definetly the most unique thing i've seen so far, and i've rated almost 40 games by now, and genuinely i have no idea how to feel about this game, it's like a mix between a rhythm game and getting over it. though i can confidently say that the comedic elements are absolutely fantastic (wheter intentional or not), the struggle to maintain the hula hoop, the fever dream music and its constantly changing tempo and bpm, all the sound effects and their random pitches, it is simply *chefs kiss*.

the presentation is very minimal, but you know what it's just enough for a game like this

overall, ??/10 this was like a fever dream, a fun fever dream with a highscore of 13,226,  and is probably gonna stick in my mind for a while. 

Developer

Oh wow thank you so much for the kind words! :')

Submitted(+1)

Really fun concept! Took me a while to get used to juggling both rhythm and physics, but once I did, it became oddly satisfying. Definitely has a unique charm — with a bit more polish, this could turn into something really special. Great job pushing through such a tricky idea for a jam!

Developer

Thank you for taking the time to play and give feedback :) I agree - I feel like there is still untapped potential in the hooping mechanic! And seeing other peoples entrys, I don't feel like my idea was quite as tricky, with some games I'm just amazed what people are able to accomplish in 96 hours!

Submitted

Just from experience, I also spend a lot of time when I’m doing something for the first time. But if I do it a second or third time, it only takes me a couple of hours at most. So don’t worry, you still have everything ahead of you.

Submitted(+1)

For a rhythm game, it would be nice if the beats were actually... on the beat. Also, would definitely need some catchier music.

Developer(+1)

Thanks for taking the time to play! I can only imagine that playing the game as someone with real musical knwoledge probably must be infuriating - but I tried my best :D :( The game runs on an internal clock and the note events are quantized to the bpm and beats/bars, but I probably messed something up implementing the difficulty scaling, since the scaling effectively increases/decreases the bpm on the fly.

In the end the whole procedural music generation was only an means to an end and gave me quite the hassle, and at one point I was even ready to just give up. At first I thought I could just import MIDI files and be on my merry way, but it turns out Unreal Engine needs a plugin for that and I didn't want to dish out 150$ to do so. So I needed another way to generate the notes and ended up doing it this way, and trying to incorporate all the musical theory needed for this in the timeframe... I'm not surprised I messed it up quite a bit. 

Maybe I'll take the time and try to improve on it! Thanks for the feedback :)

Submitted(+1)

Very creative and very challenging. The hula hoop physics are a little frustrating, but that's part of the fun. The failed note sound gets old real fast, which is less fun. Would love to see a tutorial/training level where you only do the hula hoop (without any buzzers!), then only do the notes, then get thrown into the full game. 

Developer

Thanks for taking the time and giving feedback! I agree with everything you said. The physics are indeed a bit frustrating and I've found it quite challenging to balance physics, input and playability. I don't just want to hide behind "it's meant to be frustrating" :)

Yeah I can see what you mean about the buzzer. I've added it quite late to the game and maybe it would've needed more testing to realize it actually gets really annyoing, especially since you often miss alot of notes when the hoop falls down.

Submitted(+1)

Fun idea, shows me how bad I am at coordinating just two things at once hahaha.

It is super satisfying when I am able to keep the hoola hoop up.

Developer

When I came up with the idea I wasn't sure if it would be too easy or not, since I thought people are used to Keyboard + Mouse - but oh boy, the first version used 5 different keyboard keys and I pretty much instantly changed it to 3, because 5 was just impossible :D

I'd really love to improve the hooping some more, I've found it quite challenging balancing physics, input and playability, sometimes the hoop behaves in mysterious ways... :)

Thanks for taking the time to play!