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CONCRETE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3724 | 2.944 | 4.333 |
| Audio | #5093 | 2.491 | 3.667 |
| Creativity | #5203 | 2.944 | 4.333 |
| Narrative | #6624 | 1.812 | 2.667 |
| Artwork | #6751 | 2.265 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
At the start of each run you pick 3 weapons that have a set number of uses. Once the uses are up it switches to the next weapon and the loadout loops over and over.
(Optional) Please credit all assets you've used
environment textures by screaming brain studios
psx shader by dunkelgrau
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Comments
Every game menu needs a quacking mystery button. Every single game. Also in world tutorials. And cool death sound effects. And swords. Probably why I never played Candy Crush, not enough swords. Hi-ya! Very fun, thanks!
Every game menu needs a quacking mystery button. Every single game. Also in world tutorials. And cool death sound effects. And swords. Probably why I never played Candy Crush, not enough swords. Hi-ya! Very fun, thanks!
This is such a good game! I loved the movement and how you can build up so much speed by dashing, it’s incredibly satisfying. There was one level with a bunch of ramps that reminded me of CS:GO surfing.
The idea of weapons switching after each use worked really well, although I did find myself sticking to guns and mostly ignoring swords and shields.
Great work, this is a really solid game!
thank you! i worked a lot on the movement but i probably shouldve focused more on weapons and levels lol
I like the weapon switch idea, neat
You can never have to many ragdolls in a game! Nice job. Liked the looping of weapons idea. With more weapons, a "gun game mode" with be cool where you progress through all the weapons in the same order.