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No Way Out's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #289 | 3.882 | 3.882 |
| Creativity | #947 | 4.029 | 4.029 |
| Enjoyment | #1429 | 3.559 | 3.559 |
| Audio | #2197 | 3.176 | 3.176 |
| Artwork | #2455 | 3.441 | 3.441 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The "Loop" theme is realized through pairs of portals that create endless cycles—players must use logic and environmental interactions to break these loops and escape each level. The central challenge is learning how to escape the repeating cycles created by the portal system.
(Optional) Please credit all assets you've used
Royalty Hospital Stylized Environment Bundle
by Playcrazzy https://assetstore.unity.com/packages/3d/environments/royalty-hospital-stylized-environment-bundle-297792
Low Poly Modular Hospital Pack
by MR POLY
https://assetstore.unity.com/packages/3d/environments/urban/low-poly-modular-hospital-pack-317210
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Comments
The theme of this game is so cool! What's more, it's highly immersive to play and extremely contagious.
Really neat take on the theme. I loved the game feel
thats a really mind bending puzzle game! i got stuck on one of the rooms but i really liked what i played! looks like we both had the hospital setting idea :D
What a beautiful story, really enjoyed playing it! The story and atmosphere are really on point! My favorite part is all the breaking in the reality of the walls and upside down rooms etc, really turned out great!
Great atmosphere! I love how the nails are used for both design puzzle and parkour
I really liked this entry, the sense of dread from the background audio added a lot to the progression of the story, this was a very well done entry
Very short but really liked it, confused at first with the big nail but then seeing it's usefulness was really cool, really nice graphically also. The only thing was the camera for me, I don't know if it's a me problem but it would switch really fast sometimes
Very creative trippy experience.
Enjoyed this a lot.
Good game ! The atmosphere was great, and the fragmented storytelling too. These are some heavy themes here.
hehehe this is pretty great for such a tiny length of time. really appreciated the moment where i looped back and saw a big nail i'd adjusted and thought "oh nice i can use this thing now". nice job!
Hi! Very cool surreal experience. There are so many visual hooks here! This labyrinth lobby is mesmerising! And the story told by undoing the nails feels poetic and metaphoric, I liked it!
There is one technical thing - I wasn't able to play full-screen, there just wasn't a button for that.
真的很棒!非常巧妙的关卡设计,不仅能体验解密甚至跑酷哈哈,真的很酷
My English is limited, so I only got a rough understanding of the story parts, but I feel the puzzle gameplay is really well done. Great game!d(゚∀゚d)
This game is truly impressive. The level of creativity, detail, and emotional depth makes it stand out from the rest. A remarkable piece of work that leaves a lasting impression. Looping back, changing the rules, breaking the pattern… it feels so good when you solve it.
We’re glad that our little game could bring you those Eureka moments—thank you so much for enjoying it~ ヾ(・ω・`。)
I liked the game, although I would have liked to see a bit more of a puzzle element as it is labeled under the puzzle genre. At one point in the game you are walking on the floor, until you find a small nail that unlocks your next loop where you walk on the walls of the previous loop. I thought that was super cool, but you can click on the big nail in both loops and that got me thinking, wouldn’t it be fun if you were only able to progress some loops by taking actions in previous loops, like for example only be able to click that big nail while on the ground (although I don’t really know how that would work), selling the trippy portal effect by having to back track sometimes.
Great suggestion—thank you so much! Yes, we actually considered the kind of big nail interaction you mentioned. That’s why we specifically designed every portal so that players could backtrack if needed. In the current demo, there are only Level 1 and Level 2, but our plan was to introduce this mechanic in Level 3 (along with other nails that would serve different puzzle functions) to create a more advanced, large-scale puzzle-box experience. However, due to the time constraints of the game jam, we had to cut Level 3 to meet the submission deadline. We’re really glad to hear that players like you are looking forward to more challenging puzzles in the future!
Ah, I totally understand. I think for the work you already did in four days is very impressive. I’m exited to play the full version when it releases :D
What a fantastic game! The combination of the game's creativity and plot is really interesting. The guidance related to "nails" in the design, as well as the small parkour segments based on "nails" afterwards, are extremely fun. Looking forward to more plots and stories!
really great job!
This is absolutely awesome! The opening is super engaging, and the story, though simple, sets the mood perfectly. The gameplay flows really smoothly. I’m totally not good at puzzle games, but I still managed to finish it. It’s fantastic!